FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘rigid body’


OpenCL Rigid Body Simulation Test

11 comments - What do you think?  Posted by JeGX - 2012/01/31 at 17:14

Categories: OpenCL   Tags: , , , ,

OpenCL Rigid Body Simulation Test, Radeon HD 6970
The rigid body simulation on a Radeon HD 6970


Read more…


(TIPS) What is PhysX GRB?

5 comments - What do you think?  Posted by JeGX - 2011/03/09 at 19:24

Categories: NVIDIA PhysX, Tips   Tags: , , , , , ,

GeeXLab - PhysX collision demo
Prototype of a PhysX collision demo developed with GeeXLab


Read more…


Piles of Objects in Multibody Simulations

Be the first to comment - What do you think?  Posted by JeGX - 2010/10/08 at 10:54

Categories: Game Development   Tags: , , , , ,




Read more…


Bullet 2.70 Physics SDK Released

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/03 at 12:20

Categories: SDK   Tags: , , , , , , , ,


Read more…