GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘rigid body’


OpenCL Rigid Body Simulation Test

11 comments - What do you think?  Posted by JeGX - 2012/01/31 at 17:14

Categories: OpenCL   Tags: , , , ,

OpenCL Rigid Body Simulation Test, Radeon HD 6970
The rigid body simulation on a Radeon HD 6970


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(TIPS) What is PhysX GRB?

5 comments - What do you think?  Posted by JeGX - 2011/03/09 at 19:24

Categories: NVIDIA PhysX, Tips   Tags: , , , , , ,

GeeXLab - PhysX collision demo
Prototype of a PhysX collision demo developed with GeeXLab


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Piles of Objects in Multibody Simulations

Be the first to comment - What do you think?  Posted by JeGX - 2010/10/08 at 10:54

Categories: Game Development   Tags: , , , , ,




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Bullet 2.70 Physics SDK Released

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/03 at 12:20

Categories: SDK   Tags: , , , , , , , ,


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