GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers

Posts Tagged ‘rendering’


Lorenz Attractor (Butterfly Effect)

Be the first to comment - What do you think?  Posted by JeGX - 2014/06/30 at 20:57

Categories: GLSL Hacker   Tags: , , , , , , , ,

Lorenz attractor

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GeForce GTX Titan vs a Render Farm with Six GTX 750

8 comments - What do you think?  Posted by JeGX - 2014/05/02 at 20:57

Categories: Graphics Cards   Tags: , , , , ,

GeForce GTX Titan vs Six GTX 750 Renderfarm


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AMD TressFX DX11 Code Sample Published

6 comments - What do you think?  Posted by JeGX - 2013/05/23 at 07:39

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , , , ,

AMD TressFX SDK demo, DX11

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AMD TressFX: new Hair Rendering Technology

15 comments - What do you think?  Posted by JeGX - 2013/02/26 at 15:47

Categories: Game Development   Tags: , , , , ,

AMD TressFX hair rendering


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Few Raymarching Steps

2 comments - What do you think?  Posted by JeGX - 2013/01/16 at 21:43

Categories: Digital Art   Tags: , , , ,

Raymarching

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Unigine Renderer Features 2012

3 comments - What do you think?  Posted by JeGX - 2012/08/02 at 18:34

Categories: 3D Engines, tech demo   Tags: , , ,




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GDC 2012: NVIDIA Tech Demo Walkthrough

6 comments - What do you think?  Posted by JeGX - 2012/03/09 at 21:34

Categories: tech demo   Tags: , , , , , , ,

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ClusterGL: Spread OpenGL over Multiple Machines

1 comment - What do you think?  Posted by JeGX - 2012/01/11 at 11:09

Categories: Linux, OpenGL   Tags: , , , , , , ,

ClusterGL on a wall of 20 monitors

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(Book Review) Practical Rendering and Computation with Direct3D 11

11 comments - What do you think?  Posted by JeGX - 2011/08/30 at 16:31

Categories: Books, Reviews   Tags: , , , , , , , , , ,

Practical Rendering and Computation with Direct3D 11

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Astonishing Real-Time Skin Rendering (based on SSSSS)

17 comments - What do you think?  Posted by JeGX - 2011/07/23 at 20:08

Categories: Game Development   Tags: , , , , , , ,

Real-Time Skin Rendering - Screen-Space Subsurface Scattering (SSSSS)
Skin rendering, SSSSS enabled


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Crysis 2 (CryEngine 3) Key Rendering Features

11 comments - What do you think?  Posted by JeGX - 2011/03/30 at 15:55

Categories: Game Development   Tags: , , , , , ,

Crysis 2 Key Rendering Features


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Overview of Modern Real-Time Rendering Techniques

4 comments - What do you think?  Posted by JeGX - 2010/09/23 at 17:52

Categories: Game Development   Tags: , , , , , , , , ,

Modern Real-Time Rendering Techniques


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Terrain Rendering Demo With Perlin Noise, SSAO and SSDM

1 comment - What do you think?  Posted by JeGX - 2010/09/14 at 09:54

Categories: NVIDIA CUDA, OpenGL, tech demo   Tags: , , , , , , , , , ,

Terrain Rendering With Perlin Noise, SSAO and SSDM


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AMD Quietly Started an OpenCL Code Samples Page

9 comments - What do you think?  Posted by JeGX - 2010/09/01 at 08:57

Categories: OpenCL, Programming   Tags: , , , , ,

OpenCL logo


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Voreen 2.5: OpenGL Volume Rendering Engine

2 comments - What do you think?  Posted by JeGX - 2010/08/12 at 08:53

Categories: 3D, OpenGL   Tags: , , ,

Voreen 2.5: OpenGL Volume Rendering Engine


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