GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘rendering’


Lorenz Attractor (Butterfly Effect)

Be the first to comment - What do you think?  Posted by JeGX - 2014/06/30 at 20:57

Categories: GLSL Hacker   Tags: , , , , , , , ,

Lorenz attractor

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GeForce GTX Titan vs a Render Farm with Six GTX 750

8 comments - What do you think?  Posted by JeGX - 2014/05/02 at 20:57

Categories: Graphics Cards   Tags: , , , , ,

GeForce GTX Titan vs Six GTX 750 Renderfarm


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AMD TressFX DX11 Code Sample Published

6 comments - What do you think?  Posted by JeGX - 2013/05/23 at 07:39

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , , , ,

AMD TressFX SDK demo, DX11

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AMD TressFX: new Hair Rendering Technology

15 comments - What do you think?  Posted by JeGX - 2013/02/26 at 15:47

Categories: Game Development   Tags: , , , , ,

AMD TressFX hair rendering


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Few Raymarching Steps

2 comments - What do you think?  Posted by JeGX - 2013/01/16 at 21:43

Categories: Digital Art   Tags: , , , ,

Raymarching

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Unigine Renderer Features 2012

3 comments - What do you think?  Posted by JeGX - 2012/08/02 at 18:34

Categories: 3D Engines, tech demo   Tags: , , ,




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GDC 2012: NVIDIA Tech Demo Walkthrough

6 comments - What do you think?  Posted by JeGX - 2012/03/09 at 21:34

Categories: tech demo   Tags: , , , , , , ,

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ClusterGL: Spread OpenGL over Multiple Machines

1 comment - What do you think?  Posted by JeGX - 2012/01/11 at 11:09

Categories: Linux, OpenGL   Tags: , , , , , , ,

ClusterGL on a wall of 20 monitors

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(Book Review) Practical Rendering and Computation with Direct3D 11

11 comments - What do you think?  Posted by JeGX - 2011/08/30 at 16:31

Categories: Books, Reviews   Tags: , , , , , , , , , ,

Practical Rendering and Computation with Direct3D 11

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Astonishing Real-Time Skin Rendering (based on SSSSS)

17 comments - What do you think?  Posted by JeGX - 2011/07/23 at 20:08

Categories: Game Development   Tags: , , , , , , ,

Real-Time Skin Rendering - Screen-Space Subsurface Scattering (SSSSS)
Skin rendering, SSSSS enabled


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Crysis 2 (CryEngine 3) Key Rendering Features

11 comments - What do you think?  Posted by JeGX - 2011/03/30 at 15:55

Categories: Game Development   Tags: , , , , , ,

Crysis 2 Key Rendering Features


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Overview of Modern Real-Time Rendering Techniques

4 comments - What do you think?  Posted by JeGX - 2010/09/23 at 17:52

Categories: Game Development   Tags: , , , , , , , , ,

Modern Real-Time Rendering Techniques


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Terrain Rendering Demo With Perlin Noise, SSAO and SSDM

1 comment - What do you think?  Posted by JeGX - 2010/09/14 at 09:54

Categories: NVIDIA CUDA, OpenGL, tech demo   Tags: , , , , , , , , , ,

Terrain Rendering With Perlin Noise, SSAO and SSDM


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AMD Quietly Started an OpenCL Code Samples Page

9 comments - What do you think?  Posted by JeGX - 2010/09/01 at 08:57

Categories: OpenCL, Programming   Tags: , , , , ,

OpenCL logo


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Voreen 2.5: OpenGL Volume Rendering Engine

2 comments - What do you think?  Posted by JeGX - 2010/08/12 at 08:53

Categories: 3D, OpenGL   Tags: , , ,

Voreen 2.5: OpenGL Volume Rendering Engine


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