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Posts Tagged ‘rendering’


AMD TressFX: new Hair Rendering Technology

15 comments - What do you think?  Posted by JeGX - 2013/02/26 at 15:47

Categories: Game Development   Tags: , , , , ,

AMD TressFX hair rendering


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Few Raymarching Steps

2 comments - What do you think?  Posted by JeGX - 2013/01/16 at 21:43

Categories: Digital Art   Tags: , , , ,

Raymarching

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Unigine Renderer Features 2012

3 comments - What do you think?  Posted by JeGX - 2012/08/02 at 18:34

Categories: 3D Engines, tech demo   Tags: , , ,




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GDC 2012: NVIDIA Tech Demo Walkthrough

6 comments - What do you think?  Posted by JeGX - 2012/03/09 at 21:34

Categories: tech demo   Tags: , , , , , , ,

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ClusterGL: Spread OpenGL over Multiple Machines

1 comment - What do you think?  Posted by JeGX - 2012/01/11 at 11:09

Categories: Linux, OpenGL   Tags: , , , , , , ,

ClusterGL on a wall of 20 monitors

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(Book Review) Practical Rendering and Computation with Direct3D 11

11 comments - What do you think?  Posted by JeGX - 2011/08/30 at 16:31

Categories: Books, Reviews   Tags: , , , , , , , , , ,

Practical Rendering and Computation with Direct3D 11

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Astonishing Real-Time Skin Rendering (based on SSSSS)

17 comments - What do you think?  Posted by JeGX - 2011/07/23 at 20:08

Categories: Game Development   Tags: , , , , , , ,

Real-Time Skin Rendering - Screen-Space Subsurface Scattering (SSSSS)
Skin rendering, SSSSS enabled


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Crysis 2 (CryEngine 3) Key Rendering Features

11 comments - What do you think?  Posted by JeGX - 2011/03/30 at 15:55

Categories: Game Development   Tags: , , , , , ,

Crysis 2 Key Rendering Features


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Overview of Modern Real-Time Rendering Techniques

4 comments - What do you think?  Posted by JeGX - 2010/09/23 at 17:52

Categories: Game Development   Tags: , , , , , , , , ,

Modern Real-Time Rendering Techniques


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Terrain Rendering Demo With Perlin Noise, SSAO and SSDM

1 comment - What do you think?  Posted by JeGX - 2010/09/14 at 09:54

Categories: NVIDIA CUDA, OpenGL, tech demo   Tags: , , , , , , , , , ,

Terrain Rendering With Perlin Noise, SSAO and SSDM


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AMD Quietly Started an OpenCL Code Samples Page

9 comments - What do you think?  Posted by JeGX - 2010/09/01 at 08:57

Categories: OpenCL, Programming   Tags: , , , , ,

OpenCL logo


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Voreen 2.5: OpenGL Volume Rendering Engine

2 comments - What do you think?  Posted by JeGX - 2010/08/12 at 08:53

Categories: 3D, OpenGL   Tags: , , ,

Voreen 2.5: OpenGL Volume Rendering Engine


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[SIGGRAPH 2010] Screen Space Fluid Rendering for Games

9 comments - What do you think?  Posted by JeGX - 2010/08/09 at 11:59

Categories: Game Development, Microsoft DirectX   Tags: , , , ,

Screen Space Fluid Rendering for Games


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Gore: Rendering Wounds in Left 4 Dead 2

2 comments - What do you think?  Posted by JeGX - 2010/03/19 at 19:28

Categories: Game Development, Video Games   Tags: , , , ,

Left 4 Dead 2 - Lower back wounds
Left 4 Dead 2 – Lower back wounds

Left 4 Dead 2 - Half body wounds
Left 4 Dead 2 – Half body wounds


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Real Time Hair Rendering on the GPU

1 comment - What do you think?  Posted by JeGX - 2008/09/16 at 10:13

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , , , ,

NVIDIA has published a new presentation from SIGGRAPH2008 about real time hair rendering on the GPU.

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