FurMark, GPU stress test
FurMark 1.14.0
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
GPU Shark
GPU Shark 0.9.0
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Vertex Shader (GLSL)

Posts Tagged ‘rendering performance’

MacBook Pro Retina: Rendering Performance in Scaled and Native (2880×1800) Modes

1 comment - What do you think?  Posted by JeGX - 2013/06/28 at 14:24

Categories: Apple, GLSL Hacker, OSX, Test   Tags: , , , , , , , , , , ,

GLSL Hacker, Graph3D demo, Mac OS X
Native resolution: 2880×1800

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