Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 

Posts Tagged ‘render target’


FP16 Demotion: A Trick Used by ATI to Boost Benchmark Score Says NVIDIA

26 comments - What do you think?  Posted by JeGX - 2010/09/16 at 13:37

Categories: Catalyst   Tags: , , , , , , ,

NVIDIA vs AMD/ATI


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