Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 

Posts Tagged ‘realtime’


GLSL Hacker 0.5.0 Released for Windows, Linux and Mac OS X, Python Support Added

Be the first to comment - What do you think?  Posted by JeGX - 2013/05/14 at 13:42

Categories: GLSL Hacker, Python   Tags: , , , , , , , , , , , , ,

GLSL Hacker 0.5.0 - GLSL, Lua and Python - Windows, Linux and Mac OS X

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The Evolution Of Real Time PC Graphics

4 comments - What do you think?  Posted by JeGX - 2013/02/08 at 10:15

Categories: tech demo   Tags: , , , , ,



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Few Raymarching Steps

2 comments - What do you think?  Posted by JeGX - 2013/01/16 at 21:43

Categories: Digital Art   Tags: , , , ,

Raymarching

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NVIDIA Updates its OpenGL SDK

2 comments - What do you think?  Posted by JeGX - 2013/01/06 at 12:24

Categories: OpenGL, SDK   Tags: , , , , , , , , ,

OpenGL logo


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Final Fantasy Real Time Tech-Demo

14 comments - What do you think?  Posted by JeGX - 2012/06/07 at 16:38

Categories: tech demo   Tags: , ,

Final Fantasy Real Time Tech-Demo

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[Demotool] GeeXLab 0.2.7 Released With Qoob and Python 3.2 Support

3 comments - What do you think?  Posted by JeGX - 2010/10/29 at 17:12

Categories: Demotool, GeeXLab, Python   Tags: , , , , , , , , ,

GeeXLab logo

GeeXLab - Qoob mesh
A mesh created with Qoob


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Overview of Modern Real-Time Rendering Techniques

4 comments - What do you think?  Posted by JeGX - 2010/09/23 at 17:52

Categories: Game Development   Tags: , , , , , , , , ,

Modern Real-Time Rendering Techniques


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Free Texture Pack for Realtime 3D

1 comment - What do you think?  Posted by JeGX - 2008/12/26 at 19:35

Categories: Game Development, SFX and Animation, Textures   Tags: , ,

Game Texture

Game Texture


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Magus ex Machina: the First 3D Animated Movie Based On a Realtime 3D Engine!

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/04 at 13:47

Categories: 3D Engines, SFX and Animation   Tags: , , , , ,

Magus ex Machina


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