Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 

Posts Tagged ‘real-time’


DX Studio 3.0

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/02 at 11:00

Categories: 3D   Tags: , , ,

The new version of DX Studio is available. DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools, and is the first product to offer a complete range of tools in a single IDE.


[via]


ShaderMap 1.1 – 3D Map Conversion Tool

1 comment - What do you think?  Posted by JeGX - 2008/09/19 at 09:21

Categories: 3D, Game Development   Tags: , , , , , , , ,

ShaderMap is a small tool to convert photographic textures to height, ambient occlusion, normal, dudv, and specular maps. The free version is in command line and makes it a powerful tool to convert large amount of maps!

Okay guys, no more to tell, I’ve tried and it works well. The following images show the color map that has been used to produce the normal and ambient occlusion maps. I think this tool can be useful for your real time demos you code with GeeXLab.


Real Time Hair Rendering on the GPU

1 comment - What do you think?  Posted by JeGX - 2008/09/16 at 10:13

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , , , ,

NVIDIA has published a new presentation from SIGGRAPH2008 about real time hair rendering on the GPU.


Redsdk 1.5 Programming Toolkit Available

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/09 at 09:36

Categories: 3D Engines, Programming, SDK   Tags: , , , , , , ,


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Lightsprint realtime GI based on OpenGL now on PS3 and Linux

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/28 at 09:01

Categories: 3D Engines, OpenGL, SDK   Tags: , , , , ,




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Enlighten

1 comment - What do you think?  Posted by JeGX - 2008/05/04 at 15:28

Categories: Programming   Tags: , , ,

Enlighten is an SDK for computing indirect lighting from arbitrary complex direct lighting.
More info here.



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