Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘real-time’


ShiVa 1.6.2 unleashes the 3D power of the iPhone…

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/13 at 12:09

Categories: Game Development   Tags: , , , , ,

Stone Trip has released a new version of ShiVa, a platform for 3D real time development. This new release adds the support of iPhone and iPod Touch.

ShiVa


DX Studio 3.0

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/02 at 11:00

Categories: 3D   Tags: , , ,

The new version of DX Studio is available. DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools, and is the first product to offer a complete range of tools in a single IDE.


[via]


ShaderMap 1.1 – 3D Map Conversion Tool

1 comment - What do you think?  Posted by JeGX - 2008/09/19 at 09:21

Categories: 3D, Game Development   Tags: , , , , , , , ,

ShaderMap is a small tool to convert photographic textures to height, ambient occlusion, normal, dudv, and specular maps. The free version is in command line and makes it a powerful tool to convert large amount of maps!

Okay guys, no more to tell, I’ve tried and it works well. The following images show the color map that has been used to produce the normal and ambient occlusion maps. I think this tool can be useful for your real time demos you code with GeeXLab.


Real Time Hair Rendering on the GPU

1 comment - What do you think?  Posted by JeGX - 2008/09/16 at 10:13

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , , , ,

NVIDIA has published a new presentation from SIGGRAPH2008 about real time hair rendering on the GPU.


Redsdk 1.5 Programming Toolkit Available

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/09 at 09:36

Categories: 3D Engines, Programming, SDK   Tags: , , , , , , ,


Read more…


Lightsprint realtime GI based on OpenGL now on PS3 and Linux

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/28 at 09:01

Categories: 3D Engines, OpenGL, SDK   Tags: , , , , ,




Read more…


Enlighten

1 comment - What do you think?  Posted by JeGX - 2008/05/04 at 15:28

Categories: Programming   Tags: , , ,

Enlighten is an SDK for computing indirect lighting from arbitrary complex direct lighting.
More info here.



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