DX Studio 3.0
The new version of DX Studio is available. DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools, and is the first product to offer a complete range of tools in a single IDE.

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ShaderMap 1.1 – 3D Map Conversion Tool
Categories: 3D, Game Development Tags: ambient occlusion, conversion tool, demoniak3d, game development, normal map, real-time, shadermap, texture, utility
ShaderMap is a small tool to convert photographic textures to height, ambient occlusion, normal, dudv, and specular maps. The free version is in command line and makes it a powerful tool to convert large amount of maps!
Okay guys, no more to tell, I’ve tried and it works well. The following images show the color map that has been used to produce the normal and ambient occlusion maps. I think this tool can be useful for your real time demos you code with GeeXLab.



Real Time Hair Rendering on the GPU
Categories: Game Development, Microsoft DirectX, Programming Tags: 3d graphics, game development, gpu, hair, NVIDIA, Programming, real-time, rendering
NVIDIA has published a new presentation from SIGGRAPH2008 about real time hair rendering on the GPU.

Redsdk 1.5 Programming Toolkit Available
Categories: 3D Engines, Programming, SDK Tags: 3d, 3d engine, graphics, Programming, ray tracing, real-time, redsdk, redway3d

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Lightsprint realtime GI based on OpenGL now on PS3 and Linux
Categories: 3D Engines, OpenGL, SDK Tags: 3d engine, global illumination, lighting, lightsprint, opengl, real-time
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Enlighten
Categories: Programming Tags: indirect lighting, radiosity, real-time, sdk
Enlighten is an SDK for computing indirect lighting from arbitrary complex direct lighting.
More info here.












