Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘real-time’


Light Propagation Volumes in CryEngine 3

2 comments - What do you think?  Posted by JeGX - 2009/08/11 at 08:49

Categories: Game Development, Programming   Tags: , , , , , , ,

CryEngine 3



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Google Earth Like: Real Time Planet Rendering

4 comments - What do you think?  Posted by JeGX - 2009/07/29 at 13:53

Categories: Industry News, OpenGL   Tags: , , , ,




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CausticGL API Details: Ray and Frame Shaders

3 comments - What do you think?  Posted by JeGX - 2009/07/08 at 13:25

Categories: Industry News, OpenGL, Programming   Tags: , , , , , , ,

CauticGL


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Redway3d OpenGL Graphics Benchmark

7 comments - What do you think?  Posted by JeGX - 2009/06/30 at 08:42

Categories: 3D Engines, Benchmarks, OpenGL, tech demo   Tags: , , , , , ,

Redway3d Turbine Demo Benchmark


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DX Studio 3.1 Interactive 3D Graphics IDE

3 comments - What do you think?  Posted by JeGX - 2009/06/25 at 13:43

Categories: 3D, Game Development, Programming   Tags: , , , , , ,

DXStudio

DXStudio


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Real Time 3D Air Traffic Network Simulation

1 comment - What do you think?  Posted by JeGX - 2009/06/23 at 13:18

Categories: Industry News   Tags: , , , , , , ,




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TNGViewer 1.0.0.435 Available for 3D Real Time Interactive Presentations

5 comments - What do you think?  Posted by JeGX - 2009/06/17 at 10:31

Categories: 3D   Tags: , , , ,

TNGViewer


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[TEST] Google O3D API: First Test and Impressions

16 comments - What do you think?  Posted by JeGX - 2009/04/24 at 15:44

Categories: Game Development, Google O3D, SDK, Test   Tags: , , , , , , ,

Google O3D Demo


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Real Time 3D Projection On Volume

Be the first to comment - What do you think?  Posted by JeGX - at 12:57

Categories: SFX and Animation   Tags: , , , , , ,




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Google O3D: Put Real Time 3D In Your Browser!

1 comment - What do you think?  Posted by JeGX - 2009/04/23 at 20:42

Categories: Google O3D, Programming, SDK   Tags: , , , , ,

Google O3D


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NVIDIA NVSG 5 and Cg 2.2 Available NOW

Be the first to comment - What do you think?  Posted by JeGX - 2009/04/22 at 09:30

Categories: Microsoft DirectX, OpenGL, SDK   Tags: , , , , , , , , , ,

NVIDIA NVSG

NVIDIA Cg


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NVIDIA Quadro Digital Video Pipeline Is The First GPU Based Platform For Broadcast Production

Be the first to comment - What do you think?  Posted by JeGX - 2009/04/21 at 10:55

Categories: GPU, Hardware, NVIDIA CUDA   Tags: , , , , , , ,

NVIDIA Quadro Digital Video Pipeline


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Real Time Ray Tracing at 5 FPS with CausticRT Raytracing System

12 comments - What do you think?  Posted by JeGX - 2009/04/20 at 13:27

Categories: Hardware, OpenGL, Technologies   Tags: , , , , , , ,




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CausticOne + CausticGL = Real Time Ray Tracing

5 comments - What do you think?  Posted by JeGX - 2009/03/17 at 13:46

Categories: GPU, Hardware, OpenGL, Programming   Tags: , , , , ,

CausticRT Platform

Audi R8: CausticRT Platform
Audi R8: raytracing accelerated by CausticRT


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Maybe the Future of Debugging: 3D Real-Time Debugging and Function Call Structure with Python

Be the first to comment - What do you think?  Posted by JeGX - 2009/02/26 at 10:43

Categories: Programming, Python   Tags: , , , ,




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