FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘real-time’


Light Propagation Volumes in CryEngine 3

2 comments - What do you think?  Posted by JeGX - 2009/08/11 at 08:49

Categories: Game Development, Programming   Tags: , , , , , , ,

CryEngine 3



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Google Earth Like: Real Time Planet Rendering

4 comments - What do you think?  Posted by JeGX - 2009/07/29 at 13:53

Categories: Industry News, OpenGL   Tags: , , , ,




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CausticGL API Details: Ray and Frame Shaders

3 comments - What do you think?  Posted by JeGX - 2009/07/08 at 13:25

Categories: Industry News, OpenGL, Programming   Tags: , , , , , , ,

CauticGL


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Redway3d OpenGL Graphics Benchmark

7 comments - What do you think?  Posted by JeGX - 2009/06/30 at 08:42

Categories: 3D Engines, Benchmarks, OpenGL, tech demo   Tags: , , , , , ,

Redway3d Turbine Demo Benchmark


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DX Studio 3.1 Interactive 3D Graphics IDE

3 comments - What do you think?  Posted by JeGX - 2009/06/25 at 13:43

Categories: 3D, Game Development, Programming   Tags: , , , , , ,

DXStudio

DXStudio


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Real Time 3D Air Traffic Network Simulation

1 comment - What do you think?  Posted by JeGX - 2009/06/23 at 13:18

Categories: Industry News   Tags: , , , , , , ,




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TNGViewer 1.0.0.435 Available for 3D Real Time Interactive Presentations

5 comments - What do you think?  Posted by JeGX - 2009/06/17 at 10:31

Categories: 3D   Tags: , , , ,

TNGViewer


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[TEST] Google O3D API: First Test and Impressions

16 comments - What do you think?  Posted by JeGX - 2009/04/24 at 15:44

Categories: Game Development, Google O3D, SDK, Test   Tags: , , , , , , ,

Google O3D Demo


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Real Time 3D Projection On Volume

Be the first to comment - What do you think?  Posted by JeGX - at 12:57

Categories: SFX and Animation   Tags: , , , , , ,




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Google O3D: Put Real Time 3D In Your Browser!

1 comment - What do you think?  Posted by JeGX - 2009/04/23 at 20:42

Categories: Google O3D, Programming, SDK   Tags: , , , , ,

Google O3D


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NVIDIA NVSG 5 and Cg 2.2 Available NOW

Be the first to comment - What do you think?  Posted by JeGX - 2009/04/22 at 09:30

Categories: Microsoft DirectX, OpenGL, SDK   Tags: , , , , , , , , , ,

NVIDIA NVSG

NVIDIA Cg


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NVIDIA Quadro Digital Video Pipeline Is The First GPU Based Platform For Broadcast Production

Be the first to comment - What do you think?  Posted by JeGX - 2009/04/21 at 10:55

Categories: GPU, Hardware, NVIDIA CUDA   Tags: , , , , , , ,

NVIDIA Quadro Digital Video Pipeline


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Real Time Ray Tracing at 5 FPS with CausticRT Raytracing System

12 comments - What do you think?  Posted by JeGX - 2009/04/20 at 13:27

Categories: Hardware, OpenGL, Technologies   Tags: , , , , , , ,




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CausticOne + CausticGL = Real Time Ray Tracing

5 comments - What do you think?  Posted by JeGX - 2009/03/17 at 13:46

Categories: GPU, Hardware, OpenGL, Programming   Tags: , , , , ,

CausticRT Platform

Audi R8: CausticRT Platform
Audi R8: raytracing accelerated by CausticRT


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Maybe the Future of Debugging: 3D Real-Time Debugging and Function Call Structure with Python

Be the first to comment - What do you think?  Posted by JeGX - 2009/02/26 at 10:43

Categories: Programming, Python   Tags: , , , ,




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