(GDC 2013) Activision Real-time Animated Character Demo Video
Categories: Game Development, tech demo Tags: character, demo, direct3d 11, directx 11, gdc 2013, real-time
Displayhack: 100% Real Time Graphics and Demoscene Website
Categories: Demoscene Tags: Demoscene, displayhack, graphics, real-time

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[Demotool] GeeXLab 0.2.3 Available
Categories: Demotool, GeeXLab, Programming Tags: 3d, demo, geexlab, glsl, lua, prototyping, python, real-time

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Carbon Character Technology Using NVIDIA APEX
Categories: NVIDIA PhysX, tech demo Tags: animation, apex, character, cloth, hair, NVIDIA, physx, real-time
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SSDO: Screen Space Directional Occlusion
Categories: Game Development Tags: ambient occlusion, directional occlusion, global illumination, real-time, screen-space, ssao, ssdo
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[Programming] What Does a Bored Programmer Do with Irrlicht and OpenGL
Categories: Programming, SFX and Animation Tags: animation, Demoscene, irrlicht, opengl, particle, Programming, real-time
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[Demoscene] Mandelkern: Direct3D Mandelbulb in 1k!
Categories: Demoscene Tags: 1k, 3d, Demoscene, direct3d, mandelbrot, mandelbuld, mandelkern, real-time

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OpenRL: Open Ray Tracing Language
Categories: GPU Computing, OpenCL, OpenGL, SDK Tags: causticGL, causticRT, opencl, openrl, ray tracing, real-time, rlsl, sdk


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[Shader Library] Posterization Post Processing Effect (GLSL)
Categories: GeeXLab, Programming, Shader Library Tags: effect, geexlab, glsl, posterization, real-time, shader, shader library

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GeeXLab: Laboratory for Real Time 3D Learning and Experiments
Categories: Demotool, GeeXLab, Python Tags: 3d, coding, geexlab, glsl, learning, lua, opengl, Programming, python, real-time, xml

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Caustic Graphics Global Illumination Demo
Categories: Industry News Tags: 3ds max, caustic graphics, causticRT, ray tracing, real-time
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CUDA Real Time Ray Tracing Tutorial
Categories: Game Development, NVIDIA CUDA, Programming Tags: 1d texture, cuda, game development, opengl, pbo, Programming, ray tracing, real-time
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