Posts Tagged ‘real-time’

OpenRL: Open Ray Tracing Language

OpenRL SDK

OpenRL exemple


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4 comments - What do you think?  Posted by JeGX - February 19, 2010 at 10:27 am

Categories: GPU Computing, Khronos OpenCL, OpenGL, SDK   Tags: , , , , , , ,

NVIDIA OptiX SDK Available for Windows and Linux

NVIDIA OptiX SDK


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8 comments - What do you think?  Posted by JeGX - November 3, 2009 at 5:31 pm

Categories: GPU, SDK   Tags: , , , , , ,

[Shader Library] Posterization Post Processing Effect (GLSL)

Shader Library - Posterization Post Processing Effect


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2 comments - What do you think?  Posted by JeGX - October 27, 2009 at 7:41 pm

Categories: GeeXLab, Post Processing, Programming   Tags: , , , , , ,

GeeXLab 0.1.13 Available

GeeXLab - real time 3D - Lua, Python, GLSL


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2 comments - What do you think?  Posted by JeGX - at 7:06 pm

Categories: GeeXLab   Tags: , , , , ,

GeeXLab: Laboratory for Real Time 3D Learning and Experiments

GeeXLab


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6 comments - What do you think?  Posted by JeGX - October 5, 2009 at 11:36 am

Categories: GeeXLab, Python   Tags: , , , , , , , , , ,

Caustic Graphics Global Illumination Demo




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1 comment - What do you think?  Posted by JeGX - September 24, 2009 at 8:42 pm

Categories: Industry News   Tags: , , , ,

CUDA Real Time Ray Tracing Tutorial




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Be the first to comment - What do you think?  Posted by JeGX - August 14, 2009 at 1:03 pm

Categories: Game Development, NVIDIA CUDA, Programming   Tags: , , , , , , ,

Light Propagation Volumes in CryEngine 3

CryEngine 3



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1 comment - What do you think?  Posted by JeGX - August 11, 2009 at 8:49 am

Categories: Game Development, Programming   Tags: , , , , , , ,

Google Earth Like: Real Time Planet Rendering




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4 comments - What do you think?  Posted by JeGX - July 29, 2009 at 1:53 pm

Categories: Industry News, OpenGL   Tags: , , , ,

CausticGL API Details: Ray and Frame Shaders

CauticGL


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3 comments - What do you think?  Posted by JeGX - July 8, 2009 at 1:25 pm

Categories: Industry News, OpenGL, Programming   Tags: , , , , , , ,

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