FurMark, GPU stress test
FurMark 1.13.0
 
GPU Caps Viewer
GPU Caps Viewer 1.20.1
 
GPU Shark
GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
GpuTest 0.7.0
OpenGL benchmark
(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Shader Library
GLSL FishEye Shaders
MadShaders 0.3.0 - Best GLSL pixel shaders over the web
MadShaders 0.3.0
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Posts Tagged ‘real-time’


MadShaders 0.3.0 Released with 10 new Mind-Blowing Demos (Windows, OS X and Linux)

8 comments - What do you think?  Posted by JeGX - 2014/02/05 at 21:33

Categories: GLSL Hacker, MadShaders, OpenGL   Tags: , , , , , ,

MadShaders 0.3.0

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(GDC 2013) Activision Real-time Animated Character Demo Video

2 comments - What do you think?  Posted by JeGX - 2013/03/29 at 18:44

Categories: Game Development, tech demo   Tags: , , , , ,



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Displayhack: 100% Real Time Graphics and Demoscene Website

1 comment - What do you think?  Posted by JeGX - 2011/08/30 at 23:21

Categories: Demoscene   Tags: , , ,

Displayhack: 100% Real Time Graphics and Demoscene


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[Demotool] GeeXLab 0.2.3 Available

3 comments - What do you think?  Posted by JeGX - 2010/09/03 at 14:01

Categories: Demotool, GeeXLab, Programming   Tags: , , , , , , ,

GeeXLab


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Carbon Character Technology Using NVIDIA APEX

1 comment - What do you think?  Posted by JeGX - 2010/08/23 at 15:00

Categories: NVIDIA PhysX, tech demo   Tags: , , , , , , ,




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SSDO: Screen Space Directional Occlusion

4 comments - What do you think?  Posted by JeGX - 2010/06/19 at 11:56

Categories: Game Development   Tags: , , , , , ,




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[Programming] What Does a Bored Programmer Do with Irrlicht and OpenGL

4 comments - What do you think?  Posted by JeGX - 2010/05/14 at 08:32

Categories: Programming, SFX and Animation   Tags: , , , , , ,




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[Demoscene] Mandelkern: Direct3D Mandelbulb in 1k!

14 comments - What do you think?  Posted by JeGX - 2010/05/13 at 21:55

Categories: Demoscene   Tags: , , , , , , ,

Mandelkern: Direct3D Mandelbulb in 1k


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OpenRL: Open Ray Tracing Language

4 comments - What do you think?  Posted by JeGX - 2010/02/19 at 10:27

Categories: GPU Computing, OpenCL, OpenGL, SDK   Tags: , , , , , , ,

OpenRL SDK

OpenRL exemple


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NVIDIA OptiX SDK Available for Windows and Linux

8 comments - What do you think?  Posted by JeGX - 2009/11/03 at 17:31

Categories: GPU, SDK   Tags: , , , , , ,

NVIDIA OptiX SDK


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[Shader Library] Posterization Post Processing Effect (GLSL)

3 comments - What do you think?  Posted by JeGX - 2009/10/27 at 19:41

Categories: GeeXLab, Programming, Shader Library   Tags: , , , , , ,

Shader Library - Posterization Post Processing Effect


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GeeXLab 0.1.13 Available

2 comments - What do you think?  Posted by JeGX - at 19:06

Categories: Demotool, GeeXLab   Tags: , , , , ,

GeeXLab - real time 3D - Lua, Python, GLSL


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GeeXLab: Laboratory for Real Time 3D Learning and Experiments

9 comments - What do you think?  Posted by JeGX - 2009/10/05 at 11:36

Categories: Demotool, GeeXLab, Python   Tags: , , , , , , , , , ,

GeeXLab


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Caustic Graphics Global Illumination Demo

1 comment - What do you think?  Posted by JeGX - 2009/09/24 at 20:42

Categories: Industry News   Tags: , , , ,





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CUDA Real Time Ray Tracing Tutorial

Be the first to comment - What do you think?  Posted by JeGX - 2009/08/14 at 13:03

Categories: Game Development, NVIDIA CUDA, Programming   Tags: , , , , , , ,




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