Interior mapping Direct3D 10.1 Demo
Categories: Microsoft DirectX, Programming Tags: 3d graphics programming, demo, directx 10.1, game development, interior mapping, Microsoft DirectX, pixel shader, real time shader
Humus has released a new Direct3D demo. Interior mapping is a technique that renders the interior of buildings without requiring additional geometry. Everything is done in the pixel shader. The advantage is that when you’re rendering large cities you can draw all those buildings as simple boxes. This demo requires DirectX 10.1 and Windows Vista SP1.
Source Code and binaries: Interior Mapping Demo

-source-
Update – 2008.08.17
Demo has been updated with around 80% of performance boost.
Cg 2.1 Beta Now Available
Categories: Game Development, Microsoft DirectX, OpenGL, Programming, SDK Tags: 3d graphics programming, c for graphics, cg, game development, glsl, gpu, hlsl, NVIDIA, real time shader, shader, toolkit

Read more…












