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Posts Tagged ‘real time shader’


Interior mapping Direct3D 10.1 Demo

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/10 at 11:39

Categories: Microsoft DirectX, Programming   Tags: , , , , , , ,

Humus has released a new Direct3D demo. Interior mapping is a technique that renders the interior of buildings without requiring additional geometry. Everything is done in the pixel shader. The advantage is that when you’re rendering large cities you can draw all those buildings as simple boxes. This demo requires DirectX 10.1 and Windows Vista SP1.

Source Code and binaries: Interior Mapping Demo


-source-

Update – 2008.08.17
Demo has been updated with around 80% of performance boost.


Cg 2.1 Beta Now Available

Be the first to comment - What do you think?  Posted by JeGX - at 10:05

Categories: Game Development, Microsoft DirectX, OpenGL, Programming, SDK   Tags: , , , , , , , , , ,


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