Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘Raytracing’


Shadertoy To GLSL Hacker Demos (September 19, 2013)

6 comments - What do you think?  Posted by JeGX - 2013/09/19 at 12:08

Categories: GLSL Hacker, OpenGL, WebGL   Tags: , , , , , , ,

Shadertoy 2 GLSL Hacker


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NVIDIA Kepler Realtime Raytracing Demo (GTC 2012)

8 comments - What do you think?  Posted by JeGX - 2012/05/17 at 12:21

Categories: GPU   Tags: , , , ,




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Raytraced Water Simulation (WebGL)

13 comments - What do you think?  Posted by JeGX - 2011/08/18 at 20:44

Categories: WebGL   Tags: , , , , ,

WebGL, Water simulation

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CausticGL API Details: Ray and Frame Shaders

3 comments - What do you think?  Posted by JeGX - 2009/07/08 at 13:25

Categories: Industry News, OpenGL, Programming   Tags: , , , , , , ,

CauticGL


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Real Time Ray Tracing at 5 FPS with CausticRT Raytracing System

12 comments - What do you think?  Posted by JeGX - 2009/04/20 at 13:27

Categories: Hardware, OpenGL, Technologies   Tags: , , , , , , ,




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Real Time Ray Tracing Demo of Rome Reborn

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/19 at 09:11

Categories: SFX and Animation   Tags: , , , , , , , , , , , , , , , ,

Siggraph 2008 Demo of Rome Reborn model v1.1 running on the IBM QS21 Cell/B.E. Blades using iRT ray tracer.




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