Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 
OpenGL 4 Tessellation on Mac OS X
OpenGL 4 Tessellation
on Mac OS X
GpuTest 0.4.0 - Cross Platform OpenGL Benchmark for Windows, OS X and Linux
GpuTest 0.4.0 for Windows
Mac OS X and Linux

Posts Tagged ‘Raytracing’


NVIDIA Kepler Realtime Raytracing Demo (GTC 2012)

8 comments - What do you think?  Posted by JeGX - 2012/05/17 at 12:21

Categories: GPU   Tags: , , , ,




Read more…


Raytraced Water Simulation (WebGL)

13 comments - What do you think?  Posted by JeGX - 2011/08/18 at 20:44

Categories: WebGL   Tags: , , , , ,

WebGL, Water simulation

Read more…


CausticGL API Details: Ray and Frame Shaders

3 comments - What do you think?  Posted by JeGX - 2009/07/08 at 13:25

Categories: Industry News, OpenGL, Programming   Tags: , , , , , , ,

CauticGL


Read more…


Real Time Ray Tracing at 5 FPS with CausticRT Raytracing System

12 comments - What do you think?  Posted by JeGX - 2009/04/20 at 13:27

Categories: Hardware, OpenGL, Technologies   Tags: , , , , , , ,




Read more…


Real Time Ray Tracing Demo of Rome Reborn

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/19 at 09:11

Categories: SFX and Animation   Tags: , , , , , , , , , , , , , , , ,

Siggraph 2008 Demo of Rome Reborn model v1.1 running on the IBM QS21 Cell/B.E. Blades using iRT ray tracer.




[via]