FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘raymarching’


(GLSL) Menger Sponge, Raymarching Code Samples Updated

1 comment - What do you think?  Posted by JeGX - 2014/02/01 at 12:19

Categories: GLSL Hacker, OpenGL   Tags: , , , , , , , , , ,

(GLSL) Menger sponge, raymarching


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Shadertoy To GLSL Hacker Demos (September 19, 2013)

6 comments - What do you think?  Posted by JeGX - 2013/09/19 at 12:08

Categories: GLSL Hacker, OpenGL, WebGL   Tags: , , , , , , ,

Shadertoy 2 GLSL Hacker


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Building Worlds With Distance Functions in GLSL (Raymarching)

4 comments - What do you think?  Posted by JeGX - 2013/05/24 at 15:19

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , , ,

Building Worlds With Distance Functions in GLSL, GLSL Hacker

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Few Raymarching Steps

2 comments - What do you think?  Posted by JeGX - 2013/01/16 at 21:43

Categories: Digital Art   Tags: , , , ,

Raymarching

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