Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘ray casting’


Terrain Rendering Demo With Perlin Noise, SSAO and SSDM

1 comment - What do you think?  Posted by JeGX - 2010/09/14 at 09:54

Categories: NVIDIA CUDA, OpenGL, tech demo   Tags: , , , , , , , , , ,

Terrain Rendering With Perlin Noise, SSAO and SSDM


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CUDA Voxel Rendering Engine

4 comments - What do you think?  Posted by JeGX - 2009/03/17 at 13:38

Categories: NVIDIA CUDA   Tags: , , , , ,

CUDA Voxel Rendering Engine


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GPU RayCaster Demo Using NVIDIA CUDA

8 comments - What do you think?  Posted by JeGX - 2009/03/10 at 12:25

Categories: Game Development, NVIDIA CUDA, Programming   Tags: , , , , , , , ,

GPU CUDA RayCaster
Demo with post-processing effect

GPU CUDA RayCaster
Demo without post-processing effect


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