Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 
OpenGL 4 Tessellation on Mac OS X
OpenGL 4 Tessellation
on Mac OS X
GpuTest 0.4.0 - Cross Platform OpenGL Benchmark for Windows, OS X and Linux
GpuTest 0.4.0 for Windows
Mac OS X and Linux

Posts Tagged ‘ray casting’


Terrain Rendering Demo With Perlin Noise, SSAO and SSDM

1 comment - What do you think?  Posted by JeGX - 2010/09/14 at 09:54

Categories: NVIDIA CUDA, OpenGL, tech demo   Tags: , , , , , , , , , ,

Terrain Rendering With Perlin Noise, SSAO and SSDM


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CUDA Voxel Rendering Engine

4 comments - What do you think?  Posted by JeGX - 2009/03/17 at 13:38

Categories: NVIDIA CUDA   Tags: , , , , ,

CUDA Voxel Rendering Engine


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GPU RayCaster Demo Using NVIDIA CUDA

8 comments - What do you think?  Posted by JeGX - 2009/03/10 at 12:25

Categories: Game Development, NVIDIA CUDA, Programming   Tags: , , , , , , , ,

GPU CUDA RayCaster
Demo with post-processing effect

GPU CUDA RayCaster
Demo without post-processing effect


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