Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘radiosity’


Direct3D 16-bit HDR Tech Demo: Temple

1 comment - What do you think?  Posted by JeGX - 2009/03/20 at 11:21

Categories: Microsoft DirectX, SFX and Animation, tech demo   Tags: , , , , ,

Direct3D Tech Demo: Temple


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Enlighten

1 comment - What do you think?  Posted by JeGX - 2008/05/04 at 15:28

Categories: Programming   Tags: , , ,

Enlighten is an SDK for computing indirect lighting from arbitrary complex direct lighting.
More info here.