FurMark, GPU stress test
FurMark 1.14.0
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
GPU Shark
GPU Shark 0.9.0
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Vertex Shader (GLSL)

Posts Tagged ‘radeon hd 4000’

GPU Computing: Past, Present and Future

6 comments - What do you think?  Posted by JeGX - 2010/03/22 at 19:11

Categories: GPU Computing, OpenCL   Tags: , , , , ,

Tianhe-1: China's Supercomputer
Tianhe-1, Chinese National University of Defense Technology (NUDT) Supercomputer: 2560 Radeon HD 4870 X2 : 4’096’000 shaders processors (1600 sp * 2560 nodes

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