GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘radeon hd 4000’


GPU Computing: Past, Present and Future

6 comments - What do you think?  Posted by JeGX - 2010/03/22 at 19:11

Categories: GPU Computing, OpenCL   Tags: , , , , ,

Tianhe-1: China's Supercomputer
Tianhe-1, Chinese National University of Defense Technology (NUDT) Supercomputer: 2560 Radeon HD 4870 X2 : 4’096’000 shaders processors (1600 sp * 2560 nodes


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