FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘R11G11B10’


FP16 Demotion: A Trick Used by ATI to Boost Benchmark Score Says NVIDIA

26 comments - What do you think?  Posted by JeGX - 2010/09/16 at 13:37

Categories: Catalyst   Tags: , , , , , , ,

NVIDIA vs AMD/ATI


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