OpenGL, Test Tags:
demo, geometry instancing, glsl, GL_ARB_draw_instanced, GL_ARB_uniform_buffer_object, gtx 480, hd 5870, opengl, pseudo instancing, ubo, uniform buffer
Asteroid belt and Geometry Instancing: up to 180 millions polygons rendered in real time – Click to zoom
Want to know if your graphics card is capable to display 100 millions triangles ? Just read this article and play with the OpenGL demos.