FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘pseudo instancing’


[Test] OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870

19 comments - What do you think?  Posted by JeGX - 2010/06/29 at 22:32

Categories: OpenGL, Test   Tags: , , , , , , , , , ,

OpenGL

OpenGL Geometry Instancing: GTX 480 vs HD 5870
Asteroid belt and Geometry Instancing: up to 180 millions polygons rendered in real time – Click to zoom


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OpenGL Geometry Instancing DemoPack

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/08 at 13:14

Categories: OpenGL   Tags: , , ,


Want to know if your graphics card is capable to display 100 millions triangles ? Just read this article and play with the OpenGL demos.