Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘prototyping’


GeeXLab 0.2.9 Released with LuaGL Support and Improved Tweak Bar

1 comment - What do you think?  Posted by JeGX - 2010/12/28 at 19:35

Categories: Demotool, GeeXLab, OpenGL, Programming   Tags: , , , , , , ,

GeeXLab logo

LuaGL logo


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[Demotool] GeeXLab 0.2.8 Available

1 comment - What do you think?  Posted by JeGX - 2010/12/09 at 16:42

Categories: Demotool, GeeXLab, Programming   Tags: , , , , , , , , ,

GeeXLab - demotool


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[Demotool] GeeXLab 0.2.3 Available

3 comments - What do you think?  Posted by JeGX - 2010/09/03 at 14:01

Categories: Demotool, GeeXLab, Programming   Tags: , , , , , , ,

GeeXLab


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3D Printing in 4 Simple Steps: Shapeways

2 comments - What do you think?  Posted by JeGX - 2008/08/01 at 20:50

Categories: Gadgets, Industry News   Tags: , , ,

Have you ever wanted to turn your 3D designs into reality? Enter Shapeways! Just upload your design, Shapeways prints it and ship it to you – it’s easy. Within ten working days you’ll hold your own design in your hands.



How does it work?

If you know how to use 3D software then you’re ready to get started. Here’s how you do it:
1. Create a design in your own 3D application
2. Export it to Collada or X3D format
3. Upload it to your own Shapeways page
4. Choose the right material
5. Check the instant production quote
6. Pay by PayPal or credit-card