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Posts Tagged ‘projection’


How to Compute the Position in a Vertex Shader (GLSL, Part 3, the end…)

1 comment - What do you think?  Posted by JeGX - 2011/11/15 at 07:59

Categories: OpenGL, Programming, Tutorial   Tags: , , , , , , , , , , ,

GLSL, vertex shader, position

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How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)

8 comments - What do you think?  Posted by JeGX - 2011/10/26 at 14:56

Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial   Tags: , , , , , , , , , , , , ,

How to... Compute the Position and Normal in the Vertex Shader in OpenGL and Direct3D

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MadMapper: One of the Coolest OpenGL Projection Mapping Tool, Officially Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/08/09 at 16:42

Categories: Demotool, Digital Art, SFX and Animation, Softwares   Tags: , , , , ,

MadMapper

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Giant Alien Invaders: Interactive 3D Projection Mapping Game

1 comment - What do you think?  Posted by JeGX - 2011/05/30 at 09:16

Categories: Digital Art   Tags: , , , , , , , , ,




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[Pixel Hacking] Amazing Building Mapping (Projection on Volume)

Be the first to comment - What do you think?  Posted by JeGX - 2010/10/13 at 13:29

Categories: Digital Art, SFX and Animation   Tags: , , ,




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[Pixel Hacking] Awesome 3D Projection on a Building!

4 comments - What do you think?  Posted by JeGX - 2010/08/11 at 17:18

Categories: Digital Art, SFX and Animation   Tags: , , , ,




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[HowTo] Perspective Projection Matrix in OpenGL

13 comments - What do you think?  Posted by JeGX - 2009/07/29 at 13:20

Categories: Game Development, HowTo, OpenGL, Programming   Tags: , , , , , , , , ,

HowTo - Programming

OpenGL


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Real Time 3D Projection On Volume

Be the first to comment - What do you think?  Posted by JeGX - 2009/04/24 at 12:57

Categories: SFX and Animation   Tags: , , , , , ,




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