FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘Programming’


Intel OpenCL SDK 1.5 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/09/28 at 21:11

Categories: OpenCL, Programming   Tags: , , , , ,

Intel OpenCL SDK


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ApiTrace 2.0 Adds OpenGL 4.2 Support and is 10x Faster

Be the first to comment - What do you think?  Posted by JeGX - at 14:44

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

ApiTrace


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OpenGL 3.3 Sampler Objects: Control your Texture Units (Tutorial)

4 comments - What do you think?  Posted by JeGX - 2011/09/08 at 17:54

Categories: MSI Kombustor, OpenGL, Programming, Tutorial   Tags: , , , , , , , ,

Screenshot from MSI Kombustor
Sampler objects used in MSI Kombustor

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OpenCloth: A Collection of Cloth Simulation Algorithms

3 comments - What do you think?  Posted by JeGX - 2011/08/25 at 10:03

Categories: OpenGL, Programming   Tags: , , , ,




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NVIDIA Platform Analyzer (NvPA) 1.1 Released

2 comments - What do you think?  Posted by JeGX - 2011/08/12 at 16:11

Categories: Game Development   Tags: , , , , , ,

NVIDIA Platform Analyzer, NvPA


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(Demoscene) The Basics of Demo Programming

1 comment - What do you think?  Posted by JeGX - 2011/08/09 at 16:46

Categories: Demoscene, Programming   Tags: , ,



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Geeks3D Programming Links – August 03, 2011

3 comments - What do you think?  Posted by JeGX - 2011/08/03 at 20:07

Categories: Programming Links   Tags: , , , , ,

News, Geeks3D Links

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Book Review: 3D Engine Design for Virtual Globes

12 comments - What do you think?  Posted by JeGX - at 13:50

Categories: 3D Engines, Books, Reviews   Tags: , , , , , , , ,

Programming Book: 3D Engine Design for Virtual Globes


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AMD APP KernelAnalyzer 1.9 (OpenCL)

Be the first to comment - What do you think?  Posted by JeGX - at 08:38

Categories: OpenCL, Programming   Tags: , , , , ,

AMD APP KernelAnalyzer


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Live Coding: Writing a GLSL Raytracer in 24 Minutes

4 comments - What do you think?  Posted by JeGX - 2011/07/24 at 14:11

Categories: OpenGL, Programming   Tags: , , , , ,




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GBAA: Geometry Buffer Anti-Aliasing

4 comments - What do you think?  Posted by JeGX - 2011/07/19 at 16:18

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

GBAA: Geometry Buffer Anti-Aliasing


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Geeks3D Programming Links – July 08, 2011

3 comments - What do you think?  Posted by JeGX - 2011/07/08 at 18:43

Categories: Programming Links   Tags: , , , , , , , , ,

News, Geeks3D Links

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GPU Computing with Python: PyOpenCL and PyCUDA Updated

Be the first to comment - What do you think?  Posted by JeGX - 2011/07/04 at 13:21

Categories: NVIDIA CUDA, OpenGL, Python   Tags: , , , , , ,

GPU Computing with Python


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Geeks3D Programming Links – July 01, 2011

7 comments - What do you think?  Posted by JeGX - 2011/07/01 at 20:23

Categories: Programming Links   Tags: , , , , , , , ,

News, Geeks3D Links

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Geeks3D Programming Links – June 22, 2011

2 comments - What do you think?  Posted by JeGX - 2011/06/22 at 20:23

Categories: Programming Links   Tags: , , , , , , , ,

News, Geeks3D Links

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