MadShaders 0.4.0 - Best Pixel Shaders in a Single App
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GL-Z 0.2.0 - OpenGL information utility
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ASUS GeForce GTX 980 Strix Review
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Gainward GeForce GTX 970 Phantom Review
Gainward GTX 970 Phantom
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MSI GeForce GTX 970 4GD5T OC Review
MSI GTX 970 4GD5T OC
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MSI R9 290X Gaming 4G
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Posts Tagged ‘Programming’


SMAA: Enhanced Subpixel Morphological Antialiasing

2 comments - What do you think?  Posted by JeGX - 2011/11/01 at 22:03

Categories: Game Development   Tags: , , , , ,

SMAA: Enhanced Subpixel Morphological Antialiasing


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How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)

8 comments - What do you think?  Posted by JeGX - 2011/10/26 at 14:56

Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial   Tags: , , , , , , , , , , , , ,

How to... Compute the Position and Normal in the Vertex Shader in OpenGL and Direct3D

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GeeXLab 0.3.0 Released, Geometry and Tessellation Shaders, Live Coding (***Updated: v0.3.2***)

3 comments - What do you think?  Posted by JeGX - 2011/10/25 at 17:34

Categories: Game Development, GeeXLab, Python   Tags: , , , , , , , , ,

GeeXLab banner


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Sizes of types in 64-bit C/C++ Programming

3 comments - What do you think?  Posted by JeGX - 2011/10/22 at 15:01

Categories: Programming   Tags: , , , ,

64-bit C/C++ programming


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Cppcheck 1.51 Analysis Tool for C/C++ Code

3 comments - What do you think?  Posted by JeGX - 2011/10/11 at 12:23

Categories: Programming   Tags: , , , , , ,

CppCheck


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NVIDIA PhysX SDK 3.1 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/10/05 at 11:21

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , ,

NVIDIA PhysX


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GLIntercept 1.0.1 Released

1 comment - What do you think?  Posted by JeGX - 2011/09/29 at 09:40

Categories: OpenGL, Programming   Tags: , , , , , ,

GLIntercept logo


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Intel OpenCL SDK 1.5 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/09/28 at 21:11

Categories: OpenCL, Programming   Tags: , , , , ,

Intel OpenCL SDK


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ApiTrace 2.0 Adds OpenGL 4.2 Support and is 10x Faster

Be the first to comment - What do you think?  Posted by JeGX - at 14:44

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

ApiTrace


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OpenGL 3.3 Sampler Objects: Control your Texture Units (Tutorial)

4 comments - What do you think?  Posted by JeGX - 2011/09/08 at 17:54

Categories: MSI Kombustor, OpenGL, Programming, Tutorial   Tags: , , , , , , , ,

Screenshot from MSI Kombustor
Sampler objects used in MSI Kombustor

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OpenCloth: A Collection of Cloth Simulation Algorithms

3 comments - What do you think?  Posted by JeGX - 2011/08/25 at 10:03

Categories: OpenGL, Programming   Tags: , , , ,




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NVIDIA Platform Analyzer (NvPA) 1.1 Released

2 comments - What do you think?  Posted by JeGX - 2011/08/12 at 16:11

Categories: Game Development   Tags: , , , , , ,

NVIDIA Platform Analyzer, NvPA


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(Demoscene) The Basics of Demo Programming

1 comment - What do you think?  Posted by JeGX - 2011/08/09 at 16:46

Categories: Demoscene, Programming   Tags: , ,



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Geeks3D Programming Links – August 03, 2011

3 comments - What do you think?  Posted by JeGX - 2011/08/03 at 20:07

Categories: Programming Links   Tags: , , , , ,

News, Geeks3D Links

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Book Review: 3D Engine Design for Virtual Globes

12 comments - What do you think?  Posted by JeGX - at 13:50

Categories: 3D Engines, Books, Reviews   Tags: , , , , , , , ,

Programming Book: 3D Engine Design for Virtual Globes


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