GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘Programming’


OpenACC: a new Standard for Parallel Computing

11 comments - What do you think?  Posted by JeGX - 2011/11/17 at 16:40

Categories: GPU Computing   Tags: , , , , , , , , ,

OpenACC


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Simple Introduction to Geometry Shaders in GLSL (Part 1)

4 comments - What do you think?  Posted by JeGX - 2011/11/11 at 21:34

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , ,

Grass


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How to Make a Simple Tunnel Effect

4 comments - What do you think?  Posted by JeGX - 2011/11/07 at 18:06

Categories: GeeXLab, OpenGL, Programming, Tutorial   Tags: , , , , ,

GeeXLab, Tunnel effect with GLSL


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SMAA: Enhanced Subpixel Morphological Antialiasing

2 comments - What do you think?  Posted by JeGX - 2011/11/01 at 22:03

Categories: Game Development   Tags: , , , , ,

SMAA: Enhanced Subpixel Morphological Antialiasing


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How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)

8 comments - What do you think?  Posted by JeGX - 2011/10/26 at 14:56

Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial   Tags: , , , , , , , , , , , , ,

How to... Compute the Position and Normal in the Vertex Shader in OpenGL and Direct3D

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GeeXLab 0.3.0 Released, Geometry and Tessellation Shaders, Live Coding (***Updated: v0.3.2***)

3 comments - What do you think?  Posted by JeGX - 2011/10/25 at 17:34

Categories: Game Development, GeeXLab, Python   Tags: , , , , , , , , ,

GeeXLab banner


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Sizes of types in 64-bit C/C++ Programming

3 comments - What do you think?  Posted by JeGX - 2011/10/22 at 15:01

Categories: Programming   Tags: , , , ,

64-bit C/C++ programming


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Cppcheck 1.51 Analysis Tool for C/C++ Code

3 comments - What do you think?  Posted by JeGX - 2011/10/11 at 12:23

Categories: Programming   Tags: , , , , , ,

CppCheck


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NVIDIA PhysX SDK 3.1 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/10/05 at 11:21

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , ,

NVIDIA PhysX


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GLIntercept 1.0.1 Released

1 comment - What do you think?  Posted by JeGX - 2011/09/29 at 09:40

Categories: OpenGL, Programming   Tags: , , , , , ,

GLIntercept logo


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Intel OpenCL SDK 1.5 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/09/28 at 21:11

Categories: OpenCL, Programming   Tags: , , , , ,

Intel OpenCL SDK


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ApiTrace 2.0 Adds OpenGL 4.2 Support and is 10x Faster

Be the first to comment - What do you think?  Posted by JeGX - at 14:44

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

ApiTrace


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OpenGL 3.3 Sampler Objects: Control your Texture Units (Tutorial)

4 comments - What do you think?  Posted by JeGX - 2011/09/08 at 17:54

Categories: MSI Kombustor, OpenGL, Programming, Tutorial   Tags: , , , , , , , ,

Screenshot from MSI Kombustor
Sampler objects used in MSI Kombustor

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OpenCloth: A Collection of Cloth Simulation Algorithms

3 comments - What do you think?  Posted by JeGX - 2011/08/25 at 10:03

Categories: OpenGL, Programming   Tags: , , , ,




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NVIDIA Platform Analyzer (NvPA) 1.1 Released

2 comments - What do you think?  Posted by JeGX - 2011/08/12 at 16:11

Categories: Game Development   Tags: , , , , , ,

NVIDIA Platform Analyzer, NvPA


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