ASUS N550JK Notebook PC Review (with GeForce GTX 850M)
ASUS N550JK Notebook
Review
GIGABYTE BRIX GTX 760 Compact Gaming PC Kit Review (GB-BXi5G-760)
GIGABYTE BRIX GTX 760
Review
FurMark, GPU stress test
FurMark 1.14.1
 
GPU Caps Viewer
GPU Caps Viewer 1.21.1
 
GPU Shark
GPU Shark 0.9.1
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders

Posts Tagged ‘Programming’


AMD APP SDK v2.6 with OpenCL 1.2 Preview

3 comments - What do you think?  Posted by JeGX - 2011/12/14 at 22:27

Categories: OpenCL, SDK   Tags: , , , ,

OpenCL logo


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Linux Programming: GDB Debugger for the Impatient (Tutorial)!

2 comments - What do you think?  Posted by JeGX - 2011/12/13 at 17:54

Categories: Linux, Programming, Tutorial   Tags: , , , , ,

Linux programming, GDB debugger

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Geeks3D Programming Links – December 06, 2011

5 comments - What do you think?  Posted by JeGX - 2011/12/06 at 22:06

Categories: Programming Links   Tags: , , , , , , , , ,

News, Geeks3D Links

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Live Code your Shaders with GLSL Sandbox (WebGL)

2 comments - What do you think?  Posted by JeGX - 2011/11/29 at 20:58

Categories: WebGL   Tags: , , , , , , , , ,

GLSL Sandbox


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Geeks3D Programming Links – November 18, 2011

2 comments - What do you think?  Posted by JeGX - 2011/11/18 at 18:53

Categories: Programming Links   Tags: , , , , , ,

News, Geeks3D Links

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OpenACC: a new Standard for Parallel Computing

11 comments - What do you think?  Posted by JeGX - 2011/11/17 at 16:40

Categories: GPU Computing   Tags: , , , , , , , , ,

OpenACC


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Simple Introduction to Geometry Shaders in GLSL (Part 1)

4 comments - What do you think?  Posted by JeGX - 2011/11/11 at 21:34

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , ,

Grass


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How to Make a Simple Tunnel Effect

4 comments - What do you think?  Posted by JeGX - 2011/11/07 at 18:06

Categories: GeeXLab, OpenGL, Programming, Tutorial   Tags: , , , , ,

GeeXLab, Tunnel effect with GLSL


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SMAA: Enhanced Subpixel Morphological Antialiasing

2 comments - What do you think?  Posted by JeGX - 2011/11/01 at 22:03

Categories: Game Development   Tags: , , , , ,

SMAA: Enhanced Subpixel Morphological Antialiasing


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How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)

8 comments - What do you think?  Posted by JeGX - 2011/10/26 at 14:56

Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial   Tags: , , , , , , , , , , , , ,

How to... Compute the Position and Normal in the Vertex Shader in OpenGL and Direct3D

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GeeXLab 0.3.0 Released, Geometry and Tessellation Shaders, Live Coding (***Updated: v0.3.2***)

3 comments - What do you think?  Posted by JeGX - 2011/10/25 at 17:34

Categories: Game Development, GeeXLab, Python   Tags: , , , , , , , , ,

GeeXLab banner


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Sizes of types in 64-bit C/C++ Programming

3 comments - What do you think?  Posted by JeGX - 2011/10/22 at 15:01

Categories: Programming   Tags: , , , ,

64-bit C/C++ programming


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Cppcheck 1.51 Analysis Tool for C/C++ Code

3 comments - What do you think?  Posted by JeGX - 2011/10/11 at 12:23

Categories: Programming   Tags: , , , , , ,

CppCheck


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NVIDIA PhysX SDK 3.1 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/10/05 at 11:21

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , ,

NVIDIA PhysX


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GLIntercept 1.0.1 Released

1 comment - What do you think?  Posted by JeGX - 2011/09/29 at 09:40

Categories: OpenGL, Programming   Tags: , , , , , ,

GLIntercept logo


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