ASUS GeForce GTX 980 Strix Review
ASUS GTX 980 Strix
Review
Gainward GeForce GTX 970 Phantom Review
Gainward GTX 970 Phantom
Review
MSI GeForce GTX 970 4GD5T OC Review
MSI GTX 970 4GD5T OC
Review
MSI Radeon R9 290X Gaming 4G Review
MSI R9 290X Gaming 4G
Review
FurMark, GPU stress test
FurMark 1.15.1
 
How to Rotate a Vertex by a Quaternion in GLSL
How to Rotate a Vertex
by a Quaternion in GLSL

Posts Tagged ‘Programming’


Precise Qualifier in GLSL and NVIDIA GeForce Cards (***Updated***)

3 comments - What do you think?  Posted by JeGX - 2012/01/06 at 13:43

Categories: MSI Kombustor, OpenGL, Programming   Tags: , , , , , , , , ,

ASUS GeForce GTX 590

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AMD GPU PerfStudio 2.8 Released

3 comments - What do you think?  Posted by JeGX - 2012/01/05 at 21:00

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

AMD GPU PerfStudio 2.8

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Become a Programmer, Motherfucker!

8 comments - What do you think?  Posted by JeGX - at 18:57

Categories: Programming   Tags: ,

Become a Programmer, Motherfucker!

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Programming: Simple X11 Code Sample for Linux and Mac OS X

7 comments - What do you think?  Posted by JeGX - 2012/01/02 at 16:41

Categories: Linux, Programming, Tutorial   Tags: , , , , , , , , , ,

X Window System, Mac OS X

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GeeXLab 0.3.3 Released, Atomic Counters Support added (OpenGL 4.2)

2 comments - What do you think?  Posted by JeGX - 2011/12/15 at 15:48

Categories: GeeXLab, Programming   Tags: , , , , , , , , ,

GeeXLab, demotool, Lua, Python GLSL

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AMD APP SDK v2.6 with OpenCL 1.2 Preview

3 comments - What do you think?  Posted by JeGX - 2011/12/14 at 22:27

Categories: OpenCL, SDK   Tags: , , , ,

OpenCL logo


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Linux Programming: GDB Debugger for the Impatient (Tutorial)!

2 comments - What do you think?  Posted by JeGX - 2011/12/13 at 17:54

Categories: Linux, Programming, Tutorial   Tags: , , , , ,

Linux programming, GDB debugger

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Geeks3D Programming Links – December 06, 2011

5 comments - What do you think?  Posted by JeGX - 2011/12/06 at 22:06

Categories: Programming Links   Tags: , , , , , , , , ,

News, Geeks3D Links

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Live Code your Shaders with GLSL Sandbox (WebGL)

2 comments - What do you think?  Posted by JeGX - 2011/11/29 at 20:58

Categories: WebGL   Tags: , , , , , , , , ,

GLSL Sandbox


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Geeks3D Programming Links – November 18, 2011

2 comments - What do you think?  Posted by JeGX - 2011/11/18 at 18:53

Categories: Programming Links   Tags: , , , , , ,

News, Geeks3D Links

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OpenACC: a new Standard for Parallel Computing

11 comments - What do you think?  Posted by JeGX - 2011/11/17 at 16:40

Categories: GPU Computing   Tags: , , , , , , , , ,

OpenACC


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Simple Introduction to Geometry Shaders in GLSL (Part 1)

4 comments - What do you think?  Posted by JeGX - 2011/11/11 at 21:34

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , ,

Grass


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How to Make a Simple Tunnel Effect

4 comments - What do you think?  Posted by JeGX - 2011/11/07 at 18:06

Categories: GeeXLab, OpenGL, Programming, Tutorial   Tags: , , , , ,

GeeXLab, Tunnel effect with GLSL


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SMAA: Enhanced Subpixel Morphological Antialiasing

2 comments - What do you think?  Posted by JeGX - 2011/11/01 at 22:03

Categories: Game Development   Tags: , , , , ,

SMAA: Enhanced Subpixel Morphological Antialiasing


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How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)

8 comments - What do you think?  Posted by JeGX - 2011/10/26 at 14:56

Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial   Tags: , , , , , , , , , , , , ,

How to... Compute the Position and Normal in the Vertex Shader in OpenGL and Direct3D

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