Raspberry Pi 2 Model B Tested
Raspberry Pi 2 Model B
Tested
MadShaders 0.4.0 - Best Pixel Shaders in a Single App
MadShaders 0.4.0
 
GL-Z 0.2.0 - OpenGL information utility
GL-Z 0.2.0
 
ASUS GeForce GTX 980 Strix Review
ASUS GTX 980 Strix
Review
Gainward GeForce GTX 970 Phantom Review
Gainward GTX 970 Phantom
Review
MSI GeForce GTX 970 4GD5T OC Review
MSI GTX 970 4GD5T OC
Review

Posts Tagged ‘Programming’


ShaderToy: Build and Share Your Best GLSL Shaders

5 comments - What do you think?  Posted by JeGX - 2013/02/25 at 15:30

Categories: Programming, WebGL   Tags: , , , , ,

ShaderToy: Build and Share Your Best GLSL Shaders


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Normal Mapping without Precomputed Tangent Space Vectors

3 comments - What do you think?  Posted by JeGX - 2013/01/22 at 18:45

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , , , , ,

GLSL Hacker, OSX demo


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GLSL Hacker 0.4.0 Cross-Platform Programming Tool Released

4 comments - What do you think?  Posted by JeGX - at 16:07

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , , , , , , , ,

GLSL Hacker, Pixel hacking with GLSL, Lua and Python


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GPUVerify: Formal Analysis Tool for OpenCL and CUDA Kernels

1 comment - What do you think?  Posted by JeGX - 2013/01/07 at 13:40

Categories: NVIDIA CUDA, OpenCL   Tags: , , , , , ,

GPUVerify: Formal Analysis Tool for OpenCL and CUDA Kernels

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NVIDIA Updates its OpenGL SDK

2 comments - What do you think?  Posted by JeGX - 2013/01/06 at 12:24

Categories: OpenGL, SDK   Tags: , , , , , , , , ,

OpenGL logo


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NVIDIA Encode (NVENC) SDK 2.0 Beta Available

6 comments - What do you think?  Posted by JeGX - 2012/12/21 at 12:00

Categories: SDK   Tags: , , , , , , , ,

NVENC Hardware Capabilities in Kepler

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OpenNI SDK 2.0.0 Released

Be the first to comment - What do you think?  Posted by JeGX - at 10:34

Categories: SDK   Tags: , , , , , ,

OpenNI SDK


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Windows 7 and 8 Touch API Sample

1 comment - What do you think?  Posted by JeGX - 2012/11/26 at 13:27

Categories: Programming   Tags: , , , , , , , , , , ,

Windows 7 and 8 Touch API Sample


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Overview of OpenGL Support on OS X

17 comments - What do you think?  Posted by JeGX - 2012/11/09 at 13:19

Categories: Articles, OpenGL, OSX, Programming   Tags: , , , , , , , , , , , , ,

OpenGL on the Retina MacBook Pro - OSX
My first OpenGL tests under OSX 10.8

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Detecting Bugs and Bottlenecks in C/C++ Sources (Linux)

1 comment - What do you think?  Posted by JeGX - 2012/07/19 at 13:06

Categories: Linux, Programming   Tags: , , , , , , , , ,

Programming Bugs...


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Phone-Wire Anti-Aliasing (DX10 Demo)

6 comments - What do you think?  Posted by JeGX - 2012/06/26 at 12:41

Categories: Game Development   Tags: , , , , , , , ,

Phone-Wire AntiAliasing (DX10 Demo)
Phone-Wire AA enabled (no MSAA)


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Google Blockly: New Visual Programming Language

9 comments - What do you think?  Posted by JeGX - 2012/06/13 at 12:05

Categories: Programming   Tags: , , , , , , ,

Google Blockly

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GeeXLab 0.4.0 Ultim8 Edition Available, GTX 600 OpenGL Bindless Textures Support Added

Be the first to comment - What do you think?  Posted by JeGX - 2012/05/11 at 11:04

Categories: GeeXLab, OpenGL   Tags: , , , , , , , , , ,

GeeXLab demotool


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Intel OpenCL SDK with Ivy Bridge CPU and GPU Support

8 comments - What do you think?  Posted by JeGX - 2012/04/26 at 11:36

Categories: OpenCL, SDK   Tags: , , , , , , ,

Intel OpenCL SDK


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20th International Obfuscated C Code Contest Results

1 comment - What do you think?  Posted by JeGX - 2012/04/18 at 13:49

Categories: Programming   Tags: , , , ,

International Obfuscated C Code Contest - Text raytracing
Text raytracer (source code)

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