FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘post processing’


PhysX FluidMark Post-FX: It’s not a BUG

2 comments - What do you think?  Posted by JeGX - 2010/06/11 at 15:33

Categories: FluidMark   Tags: , , , , ,




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Ruin Island: OpenGL / GLSL Demo with Full Source Code

6 comments - What do you think?  Posted by JeGX - 2010/04/23 at 16:08

Categories: OpenGL, Programming, tech demo   Tags: , , , , , , ,

RuinIsland: OpenGL / GLSL Demo with Full Source Code


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[GPU Tool] MSI Kombustor 1.0.7 and OpenGL Bug with ETQW Profile

7 comments - What do you think?  Posted by JeGX - 2010/04/21 at 13:21

Categories: GPU Tools, Graphics Cards, MSI Kombustor, OpenGL, Overclocking   Tags: , , , , , , ,

MSI Kombustor


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(Shader Library) 2D Shockwave Post Processing Filter (GLSL)

2 comments - What do you think?  Posted by JeGX - 2009/11/16 at 23:41

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , , ,

Shader Library - 2D Shockwave PostFX


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[Shader Library] Dream Vision Post Processing Filter (GLSL)

3 comments - What do you think?  Posted by JeGX - 2009/11/12 at 15:57

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , ,

Shader Library - Dream Vision PostFX


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[Shader Library] Lens Circle Post Processing Effect (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2009/10/20 at 21:53

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , , , ,

Shader Library - Lens Circle Post Processing Effect


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[Shader Library] Night Vision Post Processing Filter (GLSL)

11 comments - What do you think?  Posted by JeGX - 2009/10/09 at 16:03

Categories: Game Development, GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , ,

Shader Library - Night Vision PostFX


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FurMark 1.6.0 Available NOW!

15 comments - What do you think?  Posted by JeGX - 2009/01/07 at 11:03

Categories: Benchmarks, Geeks3D, OpenGL   Tags: , , , , , , , , ,



It’s time for a new version of FurMark. With this very cold winter we currently have, only FurMark can bring you the heat you need! Here are the main changes of this new release:
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Horizon-Based Image-Space Ambient Occlusion

1 comment - What do you think?  Posted by JeGX - 2008/09/15 at 10:15

Categories: Game Development, Programming   Tags: , , , , , , ,

NVIDIA has published a new paper from SIGGRAPH 2008 about HBAO (Horizon-Based Ambient Occlusion), an innovative improved form of screen-space ambient occlusion (SSAO). From the paper, HBAO seems to be easily integrable into an existing game engine:
- Input Data = eye-space depths and normals
- Rendered in a post-processing pass


The paper is available here: Horizon-Based Image-Space Ambient Occlusion: from SIGGRAPH 2008

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