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Posts Tagged ‘post processing’


(GLSL Shader Library) Toonify Post Processing Filter

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/23 at 11:33

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , , , ,

(GLSL Shader Library) Toonify Post Processing Filter

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(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters

2 comments - What do you think?  Posted by JeGX - 2014/02/13 at 13:13

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , , , ,

(GLSL Shader Library) Fish Eye Post Processing Filter, Dome Distortion

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(GLSL) Volumetric Light / Radial Blur Post Processing Filter (for webcam / video)

2 comments - What do you think?  Posted by JeGX - 2014/02/04 at 16:06

Categories: GLSL Hacker, Shader Library   Tags: , , , , , , , , ,

GLSL Hacker, volumetric light post processing filter, GeForce GTX 780

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GLSL Hacker v0.6.3.1 for Windows + Webcam

2 comments - What do you think?  Posted by JeGX - 2013/11/21 at 15:05

Categories: GLSL Hacker   Tags: , , , , , , ,

GLSL Hacker, webcam, displacement mapping

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(Shader Library) Swirl Post Processing Filter in GLSL

3 comments - What do you think?  Posted by JeGX - 2011/04/28 at 20:33

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , ,

Swirl filter in GLSL


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(Shader Library) Cross Stitching Post Processing Filter in GLSL

5 comments - What do you think?  Posted by JeGX - 2011/04/08 at 21:03

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , , , , ,

GeeXLab - Cross Stitching Post Processing Filter in GLSL


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(Download) TessMark 0.3.0 Released

18 comments - What do you think?  Posted by JeGX - at 15:22

Categories: Benchmarks, GPU Tools, OpenGL, TessMark   Tags: , , , , , ,

TessMark, OpenGL 4 tessellation benchmark
TessMark, map set 3


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(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)

11 comments - What do you think?  Posted by JeGX - 2011/04/05 at 17:34

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

FXAA demo - OpenGL / GLSL, GeeXLab


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(Shader Library) Crosshatching GLSL Filter

4 comments - What do you think?  Posted by JeGX - 2011/02/19 at 13:18

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , , ,

(Shader Library) Crosshatch GLSL Filter


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Sobel and Frei-Chen Edge Detectors Demo (GLSL)

2 comments - What do you think?  Posted by JeGX - 2011/02/01 at 18:41

Categories: GeeXLab, Shader Library   Tags: , , , , , , , , ,

Frei-Chen and Sobel edge detectors
Left: Sobel, middle: Frei-Chen, right: regular scene


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[Shader Library] Frosted Glass Post Processing Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2010/12/28 at 20:41

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , ,

GeeXLab, Frosted Glass Post Processing Shader


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[Shader Library] Predator’s Thermal Vision Post Processing Filter (GLSL)

6 comments - What do you think?  Posted by JeGX - 2010/11/23 at 19:21

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

Shader Library - Thermal Vision
How the Predator sees a Qoob mesh


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[Shader Library] Pixelation Post Processing Effect (GLSL)

1 comment - What do you think?  Posted by JeGX - 2010/10/29 at 18:05

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

Shader Library - Pixelate PostFX
A pixelated Qoob mesh


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(PR) New 3DMark11 High Temple Trailer Released

9 comments - What do you think?  Posted by JeGX - 2010/10/20 at 17:29

Categories: Microsoft DirectX, tech demo   Tags: , , , , , , ,

3DMark11 logo


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[Shader Library] Gaussian Blur Post Processing Filter in GLSL

11 comments - What do you think?  Posted by JeGX - 2010/09/09 at 18:25

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

GeeXLab - Gaussian blur post processing effect
A cute nurse half blurred in GeeXLab


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