Posts Tagged ‘post processing’

[Shader Library] 2D Shockwave Post Processing Filter (GLSL)

Shader Library - 2D Shockwave PostFX


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Be the first to comment - What do you think?  Posted by JeGX - November 16, 2009 at 11:41 pm

Categories: Game Development, GeeXLab, Post Processing   Tags: , , , , ,

[Shader Library] Dream Vision Post Processing Filter (GLSL)

Shader Library - Dream Vision PostFX


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3 comments - What do you think?  Posted by JeGX - November 12, 2009 at 3:57 pm

Categories: Game Development, GeeXLab, Post Processing   Tags: , , , ,

[Shader Library] Lens Circle Post Processing Effect (GLSL)

Shader Library - Lens Circle Post Processing Effect


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Be the first to comment - What do you think?  Posted by JeGX - October 20, 2009 at 9:53 pm

Categories: Game Development, GeeXLab, Post Processing   Tags: , , , , , ,

[Shader Library] Night Vision Post Processing Filter (GLSL)

Shader Library - Night Vision PostFX


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9 comments - What do you think?  Posted by JeGX - October 9, 2009 at 4:03 pm

Categories: Game Development, GeeXLab, OpenGL, Post Processing, Programming   Tags: , , , , , , ,

FurMark 1.6.0 Available NOW!



It’s time for a new version of FurMark. With this very cold winter we currently have, only FurMark can bring you the heat you need! Here are the main changes of this new release:
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15 comments - What do you think?  Posted by JeGX - January 7, 2009 at 11:03 am

Categories: Benchmarks, Geeks3D, OpenGL   Tags: , , , , , , , , ,

Horizon-Based Image-Space Ambient Occlusion

NVIDIA has published a new paper from SIGGRAPH 2008 about HBAO (Horizon-Based Ambient Occlusion), an innovative improved form of screen-space ambient occlusion (SSAO). From the paper, HBAO seems to be easily integrable into an existing game engine:
- Input Data = eye-space depths and normals
- Rendered in a post-processing pass


The paper is available here: Horizon-Based Image-Space Ambient Occlusion: from SIGGRAPH 2008

Be the first to comment - What do you think?  Posted by JeGX - September 15, 2008 at 10:15 am

Categories: Game Development, Programming   Tags: , , , , , , ,