(Shader Library) Swirl Post Processing Filter in GLSL
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: demo, effect, filter, geexlab, glsl, opengl, post processing, shader, swirl, swirling, whirl

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(Shader Library) Cross Stitching Post Processing Filter in GLSL
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: 3d, cross stitching, crossstitching, effect, filter, geexlab, glsl, opengl, pixel bender, post processing, Programming, sfx, shader

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(Download) TessMark 0.3.0 Released
Categories: Benchmarks, GPU Tools, OpenGL, TessMark Tags: benchmark, fxaa, gpu, opengl 4, post processing, tessellation, tessmark

TessMark, map set 3
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(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: Anti-Aliasing, demo, fxaa, game development, gamedev, geexlab, glsl, opengl, post processing, shader

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(Shader Library) Crosshatching GLSL Filter
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: cross-hatching, crosshatch, crosshatching, demo, filter, game development, geexlab, glsl, opengl, post processing, Programming, shader

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Sobel and Frei-Chen Edge Detectors Demo (GLSL)
Categories: GeeXLab, Shader Library Tags: demo, detection, edge, filter, frei-chen, geexlab, glsl, post processing, shader library, sobel

Left: Sobel, middle: Frei-Chen, right: regular scene
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[Shader Library] Frosted Glass Post Processing Shader (GLSL)
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: effect. programming, frost, frosted, game development, geexlab, glass, glsl, post processing, shader library

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[Shader Library] Predator’s Thermal Vision Post Processing Filter (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: game development, geexlab, glsl, post processing, predator, Programming, shader, shader library, thermal vision

How the Predator sees a Qoob mesh
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[Shader Library] Pixelation Post Processing Effect (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: effect, filter, geexlab, glsl, pixelate, pixelation, post processing, shader, shader library
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A pixelated Qoob mesh
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(PR) New 3DMark11 High Temple Trailer Released
Categories: Microsoft DirectX, tech demo Tags: 3dmark11, Depth of Field, futuremark, high temple, post processing, tech demo, tessellation, trailer

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[Shader Library] Gaussian Blur Post Processing Filter in GLSL
Categories: GeeXLab, OpenGL, Shader Library Tags: blur, demo, filter, filtering, gaussian, geexlab, glsl, image, post processing, shader library

A cute nurse half blurred in GeeXLab
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PhysX FluidMark Post-FX: It’s not a BUG
Categories: FluidMark Tags: bug, fluidmark, physx, post processing, post-fx, random bands
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Ruin Island: OpenGL / GLSL Demo with Full Source Code
Categories: OpenGL, Programming, tech demo Tags: demo, Depth of Field, glsl, opengl, parallax occlusion mapping, post processing, ruin island, source code

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