FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘point’


Google O3D API: How To Change The Polygon Rendering Mode

1 comment - What do you think?  Posted by JeGX - 2009/04/27 at 11:04

Categories: Google O3D, Tutorial   Tags: , , , , , , ,

Google O3D demo - Wireframe rendering
Wireframe rendering


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