FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘PlayStation’


A Cluster with 1760 PlayStation 3 for the US Army

7 comments - What do you think?  Posted by JeGX - 2010/12/10 at 11:49

Categories: GPU Computing, Hardware, Industry News   Tags: , , , , ,

Condor Cluster - 1760 PS3


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Sony PSP2 GPU will be the PowerVR SGX55x

1 comment - What do you think?  Posted by JeGX - 2008/11/28 at 18:31

Categories: Graphics Cards   Tags: , , , , ,

PowerVR SGX Demo


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RSX Reality Synthesizer, the PS3′s GPU

2 comments - What do you think?  Posted by JeGX - 2008/10/10 at 21:44

Categories: Graphics Cards   Tags: , , , , ,

Want to know to what looks like the graphics processor of a Sony PlayStation 3? Hardware Secrets has done the job for us. The PS3 is completely disassembled and here is the GPU:

PS3 GPU: RSX Reality Synthesizer - CXD2982


The heart of the Playstation 3 is made of two processors: the CPU (Cell Broadband Engine or CXD2989), and the GPU (RSX Reality Synthesizer or CXD2982).
RSX Reality Synthesizer has the following specifications:
- 550 MHz, 90nm process and 300+ million transistors
- 24 pixel processors
- 8 vertex processors
- 24 texturing units
- 8 ROPs
The PS3′s GPU is based on old NVIDIA G70 (GeForce 7) architecture…


Real Time Ray Tracing Demo of Rome Reborn

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/19 at 09:11

Categories: SFX and Animation   Tags: , , , , , , , , , , , , , , , ,

Siggraph 2008 Demo of Rome Reborn model v1.1 running on the IBM QS21 Cell/B.E. Blades using iRT ray tracer.




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