GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘PlayStation’


A Cluster with 1760 PlayStation 3 for the US Army

7 comments - What do you think?  Posted by JeGX - 2010/12/10 at 11:49

Categories: GPU Computing, Hardware, Industry News   Tags: , , , , ,

Condor Cluster - 1760 PS3


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Sony PSP2 GPU will be the PowerVR SGX55x

1 comment - What do you think?  Posted by JeGX - 2008/11/28 at 18:31

Categories: Graphics Cards   Tags: , , , , ,

PowerVR SGX Demo


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RSX Reality Synthesizer, the PS3′s GPU

2 comments - What do you think?  Posted by JeGX - 2008/10/10 at 21:44

Categories: Graphics Cards   Tags: , , , , ,

Want to know to what looks like the graphics processor of a Sony PlayStation 3? Hardware Secrets has done the job for us. The PS3 is completely disassembled and here is the GPU:

PS3 GPU: RSX Reality Synthesizer - CXD2982


The heart of the Playstation 3 is made of two processors: the CPU (Cell Broadband Engine or CXD2989), and the GPU (RSX Reality Synthesizer or CXD2982).
RSX Reality Synthesizer has the following specifications:
- 550 MHz, 90nm process and 300+ million transistors
- 24 pixel processors
- 8 vertex processors
- 24 texturing units
- 8 ROPs
The PS3′s GPU is based on old NVIDIA G70 (GeForce 7) architecture…


Real Time Ray Tracing Demo of Rome Reborn

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/19 at 09:11

Categories: SFX and Animation   Tags: , , , , , , , , , , , , , , , ,

Siggraph 2008 Demo of Rome Reborn model v1.1 running on the IBM QS21 Cell/B.E. Blades using iRT ray tracer.




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