Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘playstation 3’


PS3 Realtime Mandelbrot Fractal Explorer

4 comments - What do you think?  Posted by JeGX - 2011/02/01 at 14:15

Categories: Demoscene   Tags: , , , , , , , , , ,




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PS3GRID: When Gaming Serves Science

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/27 at 14:05

Categories: Graphics Cards   Tags: , , , , ,

PS3GRID Project


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