Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘Platinum Arts Sandbox’


Geeks3D Daily News Round-up (2009.01.06)

2 comments - What do you think?  Posted by JeGX - 2009/01/06 at 21:21

Categories: Industry News   Tags: , , , , , , , , , , , , , ,

Geeks3D Daily 3D News

Black Ball Optical Illusion
Black Ball Optical Illusion

“All 3D news you missed today in a single post!”



Today: Shapeways, Ardor3D, Platinum Arts Sandbox, GeForce GTX 285, Galaxy GeForce GTX 260 55nm, Sapphire Radeon HD 4870 Toxic, NVIDIA GT215, Edge Detection with Direct3D 10, Shadow Mapping and GLSL.


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