GPU Shark, GPU monitoring utility
GPU Shark 0.7.1
 
GPU Caps Viewer
GPU Caps Viewer 1.18.1
 
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Gigabyte G1.Sniper M5 Z87 (Haswell) Motherboard Unboxing
Gigabyte G1.Sniper M5
Unboxing
(WebGL) How to Enable Native OpenGL in your Browser (Windows)
How to Enable Native OpenGL
in your Browser (WebGL)
Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)

Posts Tagged ‘pixel shader’


Shadertoy To GLSL Hacker Demos (June 14, 2013)

Be the first to comment - What do you think?  Posted by JeGX - 2013/06/14 at 16:54

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , ,

Shadertoy demo ported to GLSL Hacker
voronoi distances

Read more…


Shadertoy To GLSL Hacker Demos (May 17, 2013)

Be the first to comment - What do you think?  Posted by JeGX - 2013/05/17 at 17:06

Categories: GLSL Hacker, OpenGL   Tags: , , , , ,

Shadertoy demo ported to GLSL Hacker
cells

Read more…


(Shader Library) Electrocardiogram Effect (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2011/12/23 at 17:47

Categories: GeeXLab, Programming, Shader Library   Tags: , , , , , , ,

(Shader Library) Electrocardiogram Effect (GLSL)


Read more…


ShaderToyMark 0.3.0 OpenGL Pixel Shader Benchmark Updated

19 comments - What do you think?  Posted by JeGX - 2011/12/15 at 18:04

Categories: Benchmarks, GeeXLab, ShaderToyMark   Tags: , , , , ,

ShaderToyMark 0.3.0 OpenGL Pixel Shader Benchmark, GeeXLab

Read more…


Live Code your Shaders with GLSL Sandbox (WebGL)

2 comments - What do you think?  Posted by JeGX - 2011/11/29 at 20:58

Categories: WebGL   Tags: , , , , , , , , ,

GLSL Sandbox


Read more…


[GPU Tool] ShaderToyMark 0.2.0 Demomakers’ Benchmark Available with Better SLI and CrossFire Support

41 comments - What do you think?  Posted by JeGX - 2010/12/10 at 15:53

Categories: Benchmarks, GPU Tools, OpenGL, ShaderToyMark   Tags: , , , , , , , ,

ShaderToyMark - Pixel shader benchmark - GeeXLab

OpenGL logo


Read more…


[GPU Tool] ShaderToyMark: Extreme Pixel Shader Benchmark

41 comments - What do you think?  Posted by JeGX - 2010/09/03 at 14:57

Categories: Demoscene, GeeXLab, ShaderToyMark   Tags: , , , , , , , ,

ShaderToyMark


Read more…


Free Online Book: “Programming Vertex, Geometry and Pixel Shaders”

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/30 at 17:56

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , , , , ,

Programming Vertex, Geometry and Pixel Shaders


Read more…


Interior mapping Direct3D 10.1 Demo

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/10 at 11:39

Categories: Microsoft DirectX, Programming   Tags: , , , , , , ,

Humus has released a new Direct3D demo. Interior mapping is a technique that renders the interior of buildings without requiring additional geometry. Everything is done in the pixel shader. The advantage is that when you’re rendering large cities you can draw all those buildings as simple boxes. This demo requires DirectX 10.1 and Windows Vista SP1.

Source Code and binaries: Interior Mapping Demo


-source-

Update – 2008.08.17
Demo has been updated with around 80% of performance boost.


NVIDIA ShaderPerf 2

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/19 at 08:45

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , , , , , , ,

NVIDIA ShaderPerf is a command-line shader profiling utility and C API that reports detailed shader performance metrics for a wide range of GPUs.

ShaderPerf wokrs with GLSL vertex and fragment programs, HLSL vertex and pixel shaders and Cg shaders.

ShaderPerf 2.0 includes several new features:
* GeForce 8 series support
* Pixel Shader Differencing
* Vertex Shader Analysis

ShaderPerf outputs the following for any shader that you analyze:
* Cycle count
* Register usage
* Driver-optimized shader instruction list
* Vertex and pixel throughput estimates

More information and download HERE.

Read more…


Shader Maker

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/12 at 16:26

Categories: 3D, Game Development, Programming   Tags: , , , , , ,

[English]
Shader Maker is a simple, cross-platform GLSL editor. It works on Windows, Linux, and Mac OS X. It provides the basics of a shader editor, such that students can get started with writing their own shaders as quickly as possible. This includes: syntax highlighting in the GLSL editors; geometry shader editor (as well as vertex and fragment shader editors, of course); interactive editing of the uniform variables; light source parameters; pre-defined simple shapes (e.g., torus et al.) and a simple OBJ loader; and a few more.
[/English]

[French]
Shader Maker est un editeur GLSL multi-plateformes (Windows, Linux et MacOS). Il inclue la coloration syntaxique, des éditeurs pour les vertex, geometry et pixel shaders, édition interactives des variables uniformes.
[/French]