FurMark, GPU stress test
FurMark 1.13.0
 
GPU Caps Viewer
GPU Caps Viewer 1.20.1
 
GPU Shark
GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
GpuTest 0.7.0
OpenGL benchmark
(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Shader Library
GLSL FishEye Shaders
MadShaders 0.3.0 - Best GLSL pixel shaders over the web
MadShaders 0.3.0
Win/OS X/Linux

Posts Tagged ‘pixel shader’


MadShaders 0.3.0 Released with 10 new Mind-Blowing Demos (Windows, OS X and Linux)

8 comments - What do you think?  Posted by JeGX - 2014/02/05 at 21:33

Categories: GLSL Hacker, MadShaders, OpenGL   Tags: , , , , , ,

MadShaders 0.3.0

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MadShaders 0.2.0 Released for Windows, Linux and OS X with 16 New Demos

5 comments - What do you think?  Posted by JeGX - 2013/12/10 at 23:33

Categories: GLSL Hacker, MadShaders   Tags: , , , , , ,

MadShaders 0.2.0


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MadShaders 0.1.0: Best GLSL Pixel Shaders in a Single App

7 comments - What do you think?  Posted by JeGX - 2013/11/06 at 17:45

Categories: GLSL Hacker, MadShaders   Tags: , , , , , , , , ,

MadShaders, Best GLSL Pixel Shaders in a Single App


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OpenGL 4.2 Atomic Counters: Rasterization Pattern, Helper for Rendering Optimization (Windows, Linux)

2 comments - What do you think?  Posted by JeGX - 2013/10/31 at 20:09

Categories: GLSL Hacker, OpenGL   Tags: , , , , , ,

OpenGL 4.2 atomic counters, GLSL Hacker, Linux


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GpuTest Benchmark Score Tables (Windows, Linux OS X)

Be the first to comment - What do you think?  Posted by JeGX - at 15:24

Categories: GpuTest   Tags: , , , , , , , , ,

GpuTest 0.6.0 GUIm Mac OS X 10.9

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Shadertoy To GLSL Hacker Demos (July 16, 2013)

2 comments - What do you think?  Posted by JeGX - 2013/07/16 at 11:20

Categories: GLSL Hacker   Tags: , , , , , , ,

Shadertoy demo ported to GLSL Hacker
the inversion machine


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Shadertoy To GLSL Hacker Demos (June 14, 2013)

Be the first to comment - What do you think?  Posted by JeGX - 2013/06/14 at 16:54

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , ,

Shadertoy demo ported to GLSL Hacker
voronoi distances

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Shadertoy To GLSL Hacker Demos (May 17, 2013)

Be the first to comment - What do you think?  Posted by JeGX - 2013/05/17 at 17:06

Categories: GLSL Hacker, OpenGL   Tags: , , , , ,

Shadertoy demo ported to GLSL Hacker
cells

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(Shader Library) Electrocardiogram Effect (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2011/12/23 at 17:47

Categories: GeeXLab, Programming, Shader Library   Tags: , , , , , , ,

(Shader Library) Electrocardiogram Effect (GLSL)


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ShaderToyMark 0.3.0 OpenGL Pixel Shader Benchmark Updated

22 comments - What do you think?  Posted by JeGX - 2011/12/15 at 18:04

Categories: Benchmarks, GeeXLab, ShaderToyMark   Tags: , , , , ,

ShaderToyMark 0.3.0 OpenGL Pixel Shader Benchmark, GeeXLab

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Live Code your Shaders with GLSL Sandbox (WebGL)

2 comments - What do you think?  Posted by JeGX - 2011/11/29 at 20:58

Categories: WebGL   Tags: , , , , , , , , ,

GLSL Sandbox


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[GPU Tool] ShaderToyMark 0.2.0 Demomakers’ Benchmark Available with Better SLI and CrossFire Support

42 comments - What do you think?  Posted by JeGX - 2010/12/10 at 15:53

Categories: Benchmarks, GPU Tools, OpenGL, ShaderToyMark   Tags: , , , , , , , ,

ShaderToyMark - Pixel shader benchmark - GeeXLab

OpenGL logo


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[GPU Tool] ShaderToyMark: Extreme Pixel Shader Benchmark

41 comments - What do you think?  Posted by JeGX - 2010/09/03 at 14:57

Categories: Demoscene, GeeXLab, ShaderToyMark   Tags: , , , , , , , ,

ShaderToyMark


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Free Online Book: “Programming Vertex, Geometry and Pixel Shaders”

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/30 at 17:56

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , , , , ,

Programming Vertex, Geometry and Pixel Shaders


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Interior mapping Direct3D 10.1 Demo

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/10 at 11:39

Categories: Microsoft DirectX, Programming   Tags: , , , , , , ,

Humus has released a new Direct3D demo. Interior mapping is a technique that renders the interior of buildings without requiring additional geometry. Everything is done in the pixel shader. The advantage is that when you’re rendering large cities you can draw all those buildings as simple boxes. This demo requires DirectX 10.1 and Windows Vista SP1.

Source Code and binaries: Interior Mapping Demo


-source-

Update – 2008.08.17
Demo has been updated with around 80% of performance boost.

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