Shadertoy To GLSL Hacker Demos (June 14, 2013)
Categories: GLSL Hacker, OpenGL, Programming Tags: demo, glsl, glsl hacker, glslhacker, live coding, opengl, pixel shader, shadertoy
Shadertoy To GLSL Hacker Demos (May 17, 2013)
Categories: GLSL Hacker, OpenGL Tags: demo, glsl hacker, glslhacker, opengl, pixel shader, shadertoy
(Shader Library) Electrocardiogram Effect (GLSL)
Categories: GeeXLab, Programming, Shader Library Tags: demo, effect, electrocardiogram, geexlab, glsl, opengl, pixel shader, shader library

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ShaderToyMark 0.3.0 OpenGL Pixel Shader Benchmark Updated
Categories: Benchmarks, GeeXLab, ShaderToyMark Tags: benchmark, geexlab, opengl, pixel shader, shader toy, ShaderToyMark

Live Code your Shaders with GLSL Sandbox (WebGL)
Categories: WebGL Tags: geexlab, glsl, glsl sandbox, live coding, live programming, pixel shader, Programming, sandbox, shader toy, WebGL

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[GPU Tool] ShaderToyMark 0.2.0 Demomakers’ Benchmark Available with Better SLI and CrossFire Support
Categories: Benchmarks, GPU Tools, OpenGL, ShaderToyMark Tags: crossfire, demomaker, Demoscene, geexlab, opengl benchmark, pixel shader, shader toy, ShaderToyMark, sli


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[GPU Tool] ShaderToyMark: Extreme Pixel Shader Benchmark
Categories: Demoscene, GeeXLab, ShaderToyMark Tags: benchmark, demomaker, Demoscene, geexlab, glsl, opengl, pixel shader, shader toy, ShaderToyMark

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Free Online Book: “Programming Vertex, Geometry and Pixel Shaders”
Categories: Game Development, Microsoft DirectX, Programming Tags: Depth of Field, direct3d 10, game development, geometry shader, High-Dynamic Range Rendering, Motion Blur, pixel shader, screen-space ambient occlusion, vertex shader
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Interior mapping Direct3D 10.1 Demo
Categories: Microsoft DirectX, Programming Tags: 3d graphics programming, demo, directx 10.1, game development, interior mapping, Microsoft DirectX, pixel shader, real time shader
Humus has released a new Direct3D demo. Interior mapping is a technique that renders the interior of buildings without requiring additional geometry. Everything is done in the pixel shader. The advantage is that when you’re rendering large cities you can draw all those buildings as simple boxes. This demo requires DirectX 10.1 and Windows Vista SP1.
Source Code and binaries: Interior Mapping Demo

-source-
Update – 2008.08.17
Demo has been updated with around 80% of performance boost.
NVIDIA ShaderPerf 2
Categories: Microsoft DirectX, OpenGL, Programming Tags: cg, fragment program, game development, gamedev, glsl, graphics programming, hlsl, Microsoft DirectX, pixel shader, profiling, shaderperf, vertex program, vertex shader
NVIDIA ShaderPerf is a command-line shader profiling utility and C API that reports detailed shader performance metrics for a wide range of GPUs.
ShaderPerf wokrs with GLSL vertex and fragment programs, HLSL vertex and pixel shaders and Cg shaders.
ShaderPerf 2.0 includes several new features:
* GeForce 8 series support
* Pixel Shader Differencing
* Vertex Shader Analysis
ShaderPerf outputs the following for any shader that you analyze:
* Cycle count
* Register usage
* Driver-optimized shader instruction list
* Vertex and pixel throughput estimates
More information and download HERE.
Shader Maker
Categories: 3D, Game Development, Programming Tags: gamedev, geometry shader, glsl, pixel shader, Programming, shader maker, vertex shader
[English]
Shader Maker is a simple, cross-platform GLSL editor. It works on Windows, Linux, and Mac OS X. It provides the basics of a shader editor, such that students can get started with writing their own shaders as quickly as possible. This includes: syntax highlighting in the GLSL editors; geometry shader editor (as well as vertex and fragment shader editors, of course); interactive editing of the uniform variables; light source parameters; pre-defined simple shapes (e.g., torus et al.) and a simple OBJ loader; and a few more.
[/English]
[French]
Shader Maker est un editeur GLSL multi-plateformes (Windows, Linux et MacOS). Il inclue la coloration syntaxique, des éditeurs pour les vertex, geometry et pixel shaders, édition interactives des variables uniformes.
[/French]














