GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
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GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
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Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
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Mesh Exploder with Geometry Shaders
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v0.7.0.0

Posts Tagged ‘physx’


(TIPS) What is PhysX GRB?

5 comments - What do you think?  Posted by JeGX - 2011/03/09 at 19:24

Categories: NVIDIA PhysX, Tips   Tags: , , , , , ,

GeeXLab - PhysX collision demo
Prototype of a PhysX collision demo developed with GeeXLab


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3D News Around the Net (March 8, 2011)

Be the first to comment - What do you think?  Posted by JeGX - 2011/03/08 at 21:48

Categories: Industry News   Tags: , , , , , , ,


GDC 2011 – Massive Destruction using GRB

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MSI Kombustor 2.0.0 Released, New OpenGL 4.0 Benchmark (PhysX, Tessellation)

11 comments - What do you think?  Posted by JeGX - 2011/02/25 at 16:41

Categories: GPU Tools, MSI Kombustor   Tags: , , , , , , , , , , , , ,

MSI Kombustor 2.0.0 Released With New OpenGL 4.0 Benchmark


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Unity 3.2 Released

2 comments - What do you think?  Posted by JeGX - 2011/02/14 at 10:19

Categories: Game Development   Tags: , , , , ,

Unity 3.2


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NVIDIA R266.58 WHQL for All GeForce Cards

16 comments - What do you think?  Posted by JeGX - 2011/01/18 at 17:49

Categories: Forceware   Tags: , , , , ,

NVIDIA R266.58 + GPU Caps Viewer 1.9.5
R66.58 + GPU Caps Viewer 1.9.5


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How To Use the Ageia PhysX Card (PPU) With Latest PhysX Drivers

2 comments - What do you think?  Posted by JeGX - at 17:06

Categories: NVIDIA PhysX   Tags: , , , , ,

Ageia PhysX Accelerator


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NVIDIA PhysX Visual Debugger 2.0.8 Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/12/17 at 17:52

Categories: Game Development, GeeXLab, NVIDIA PhysX   Tags: , , , , , ,

NVIDIA PhysX

NVIDIA PhysX Visual Debugger and GeeXLab
NVIDIA PhysX Visual Debugger and GeeXLab


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FluidMark 1.3.0: GPU PhysX Fluids with more than 700K SPH Particles (GPU Tool, Updated)

35 comments - What do you think?  Posted by JeGX - 2010/11/26 at 18:30

Categories: FluidMark, GPU Tools, NVIDIA PhysX   Tags: , , , , , , , ,

FluidMark 1.3.0 - PhysX benchmark


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[Big Pictures] NVIDIA GTX 580 Alien vs Triangles Tessellation and PhysX Demo Available

16 comments - What do you think?  Posted by JeGX - 2010/11/10 at 10:22

Categories: Big Pictures, NVIDIA PhysX, tech demo   Tags: , , , , , , ,

NVIDIA GTX 580 Alien vs Triangles Tessellation


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[Demotool] GeeXLab 0.2.6 Released With Gamma Correction Support

3 comments - What do you think?  Posted by JeGX - 2010/10/01 at 18:29

Categories: Demotool, GeeXLab, OpenGL, Programming, Python   Tags: , , , , , , , , ,

GeeXLab logo


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[Demotool] GeeXLab 0.2.5 Released (GLSL FP64, PhysX 2.8.4.4)

6 comments - What do you think?  Posted by JeGX - 2010/09/28 at 16:05

Categories: Demotool, GeeXLab, OpenGL, Python   Tags: , , , , , , , , ,

GeeXLab


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PhysX SDK 2.8.4: Optimized CPU Cloth Simulation

9 comments - What do you think?  Posted by JeGX - 2010/09/22 at 19:47

Categories: NVIDIA PhysX   Tags: , , , , ,

NVIDIA PhysX 2.8.4 cloth CPU demo
NVIDIA PhysX 2.8.4: CPU PhysX cloth demo


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[GPU Tool] FluidMark 1.2.2 Updated With PhysX SDK 2.8.4.4

8 comments - What do you think?  Posted by JeGX - 2010/09/21 at 12:06

Categories: FluidMark, GPU Tools, NVIDIA PhysX   Tags: , , , , , , ,

PhysX FluidMark 1.2.2


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NVIDIA PhysX 2.8.4.4 SDK Released

5 comments - What do you think?  Posted by JeGX - 2010/09/17 at 21:52

Categories: NVIDIA PhysX, SDK   Tags: , , , ,

NVIDIA PhysX


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Carbon Character Technology Using NVIDIA APEX

1 comment - What do you think?  Posted by JeGX - 2010/08/23 at 15:00

Categories: NVIDIA PhysX, tech demo   Tags: , , , , , , ,




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