FluidMark 1.4.0 PhysX Benchmark Released
Categories: FluidMark, NVIDIA PhysX Tags: benchmark, cpu, fluid, fluidmark, gpu, multicore, opengl, physx, sph

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Batman: Arkham City PhysX PC Trailer
Categories: NVIDIA PhysX, Video Games Tags: Arkham City, batman, NVIDIA, physx, trailer
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NVIDIA PhysX SDK 3.1 Released
Categories: Game Development, NVIDIA PhysX, SDK Tags: game development, NVIDIA, physx, Programming, sdk

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(Tested) Mars PhysX Benchmark
Categories: NVIDIA PhysX, Test Tags: apex, benchmark, mars, NVIDIA, physx, unreal engine 3

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PhysX SDK 3.0.1 Released
Categories: Game Development, NVIDIA PhysX Tags: gamedev, NVIDIA, physx, Programming, sdk, update

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NVIDIA PhysX SDK 3.0 Released
Categories: Game Development, NVIDIA PhysX, SDK Tags: game development, NVIDIA, physx, Programming, sdk


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NVIDIA APEX SDK 1.0 Beta Available
Categories: Game Development, NVIDIA PhysX, SDK Tags: apex, clothing, destruction, game development, NVIDIA, particles, physx, sdk

Destruction demo tested on a Radeon HD 5770
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PhysXLab 1.0.1 BETA and PhysX SDK 2.8.4.5 Available
Categories: 3D, NVIDIA PhysX Tags: NVIDIA, physx, physx 2.8.4.5, physxlab, sdk

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Tech and Misc News Around the Net (March 13, 2011)
Categories: Industry News, News Round-up Tags: apex, Battlefield 3, carmack, cuda, fraps, fxaa, gdc 2011, opencl, physx, weggl
(TIPS) What is PhysX GRB?
Categories: NVIDIA PhysX, Tips Tags: ageai, collision, gpu, grb, physx, ppu, rigid body

Prototype of a PhysX collision demo developed with GeeXLab
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3D News Around the Net (March 8, 2011)
Categories: Industry News Tags: apex, debugger, fractal lab, furmark 1.9.0, GLC_lib, hd 6990, opencl, physx
GDC 2011 – Massive Destruction using GRB
MSI Kombustor 2.0.0 Released, New OpenGL 4.0 Benchmark (PhysX, Tessellation)
Categories: GPU Tools, MSI Kombustor Tags: burn-in, cloth, download, fluid, furmark, geometry instancing, gpu, kombustor, MSI, opengl 4, particle, physx, stress test, tessellation

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Unity 3.2 Released
Categories: Game Development Tags: game development, opengl, physx, scripting, Unity, unity3d

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