GL-Z: OpenGL Information Utility for Windows, Linux and OS X
GL-Z 0.1.0
 
GLSL 4×4 Matrix Fields
GLSL 4×4 Matrix Fields
 
FurMark, GPU stress test
FurMark 1.15.0
 
GPU Caps Viewer
GPU Caps Viewer 1.22.0
 
GLSL Hacker - Pixel hacking with GLSL, Lua and Python on Windows, Linux and Mac OS X
GLSL Hacker 0.8.0
Win/Linux/OSX
OpenGL Geometry Instancing Test: Radeon vs GeForce
BenQ BL3200PT 32-inch
QHD Monitor

Posts Tagged ‘physics’


Powder Toy Physics Simulation Game

24 comments - What do you think?  Posted by JeGX - 2009/08/07 at 09:18

Categories: Video Games   Tags: , , , ,

Powder Toy Physics Simulator


Read more…


Geeks3D Higgledy-Piggledy News (2009.04.17)

1 comment - What do you think?  Posted by JeGX - 2009/04/17 at 20:53

Categories: Industry News   Tags: , , , , , , , , ,



VELOCITY Physics Engine

Read more…


Awesome: Real Time 3D Fluid and Particle Simulation and Rendering

1 comment - What do you think?  Posted by JeGX - 2009/03/23 at 16:41

Categories: GPU, NVIDIA CUDA, NVIDIA PhysX   Tags: , , , , , , ,




Read more…


Physics SDK: Bullet 2.74 Released with Constraint Visualization

1 comment - What do you think?  Posted by JeGX - 2009/03/08 at 11:23

Categories: Game Development, SDK   Tags: , , , , ,

Bullet Physics SDK


Read more…


Algodoo: Design, interact and explore – It’s Physics like never before!

Be the first to comment - What do you think?  Posted by JeGX - 2009/01/22 at 13:22

Categories: Industry News   Tags: , ,




Read more…


Multi-Core Simulation of Soft-Body Using Cloth Algorithms

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/11 at 10:43

Categories: Game Development   Tags: , , , , , , ,

Soft bodies simulation


Read more…


Bullet 2.73 Physics Engine Uses CUDA

Be the first to comment - What do you think?  Posted by JeGX - 2008/11/26 at 11:02

Categories: Game Development, NVIDIA CUDA, SDK   Tags: , , , , , ,

Bullet Physics SDK demo CUDA


Read more…


Blender Game Engine: Bathroom Demo

1 comment - What do you think?  Posted by JeGX - 2008/10/16 at 09:28

Categories: 3D Engines, Blender   Tags: , , , , ,

A graphics and physics demo that shows Blender Game engine (available in Blender 2.48) in action:




Related news:
Blender 2.48 Released!


NVIDIA PhysX Presentation

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/19 at 09:24

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , ,

NVIDIA has published a new presentation about PhysX. This 62-page paper includes a presentation of PhysX as well as an overview of APEX (Adaptive Physics EXtensions) a library built on top of the PhysX SDK. The paper talks also about the license fees: PC Binary SDK Free for both Commercial AND Non-Commercial use. This is a good news for Demoniak3D ;)


Bullet 2.70 Physics SDK Released

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/03 at 12:20

Categories: SDK   Tags: , , , , , , , ,


Read more…


AMD will support the Havok Physics Engine

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/12 at 20:47

Categories: Programming   Tags: , , , , , , ,

AMD will add the Havok Physics engine to both its multi-core CPUs and GPUs, but AMD managing director noted that the focus is on CPUs given feedback from gaming developers who like the idea of offsetting physics computation to CPU cores.

Read whole article HERE

AMD is hoping to accelerate Havok Physics on both its multi-core CPUs and GPUs and claims that it’s striving to deliver the best of both worlds. However, the main focus at the moment appears to be AMD’s CPUs. AMD and Havok say that they’re planning to optimise the ‘full range of Havok technologies on AMD x86 superscalar processors, and AMD claims that Havok Physics scales extremely well across the entire family of AMD processors.

Havok’s managing director, David O’Meara, explained the priority for CPUs, saying that the feedback that we consistently receive from leading game developers is that core game play simulation should be performed on CPU cores. However, he added that GPU physics acceleration could become a feature in the future, saying that ‘the capabilities of massively parallel products offer technical possibilities for computing certain types of simulation.

[via]

Related links:
AMD’s physics secret revealed: It’s Havok @ TG Daily


Havok dev tools made available for free

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/02 at 13:54

Categories: Programming   Tags: , , ,

Havok announced in February an Intel sponsored PC version of our award-winning physics and animation products for dowload at no charge. The products are now available!

Havok’s homepage: www.havok.com

-source-


Extreme Loading Simulation Technology

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/19 at 10:56

Categories: SFX and Animation   Tags: , ,

Extreme Loading is a ground-breaking technology that was originally developed by engineers and scientists for the analysis and simulation of material separation and structural collapse. This proprietary technology spans physical and special effects capabilities for producing everything from unprecedented previsualizations to post production computer generated imagery (CGI) closer to reality than any cinematic technology in use today.



Links:
– TNSStudio homepage: www.tsnstudios.com
– Extrem Loading: www.extremeloading.com
Press release
source of this news…


Baja Physics Trailer

Be the first to comment - What do you think?  Posted by JeGX - at 09:07

Categories: Video Games   Tags: , , ,

THQ released a physics trailer of Baja. This racing game is under development for the PS3 and Xbox 360 consoles.




-source-

« Previous Page