Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)
Shadertoy To GLSL Hacker Demos
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Python Primer for the Impatient
Python Primer
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Lua Primer for the Impatient
Lua Primer
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OpenGL interpolation qualifiers (GLSL)
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qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 

Posts Tagged ‘physics’


UDK Mass Physics: 25000 Barrels Simulated with Unreal Engine

5 comments - What do you think?  Posted by JeGX - 2010/06/21 at 09:03

Categories: Game Development, tech demo   Tags: , , , , ,




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[PhysX FluidMark] How to Get your Multi-core CPU Busy at 100% ?

3 comments - What do you think?  Posted by JeGX - 2010/05/26 at 13:43

Categories: FluidMark, GPU Computing, NVIDIA PhysX   Tags: , , , , , , , ,

Core i7 and 100% CPU usage
Core i7 with all cores busy at 100% with PhysX FluidMark


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3DMark11: OpenCL and DirectCompute Will Replace PhysX?

7 comments - What do you think?  Posted by JeGX - 2010/05/21 at 09:21

Categories: Benchmarks, GPU Computing, Microsoft DirectX   Tags: , , , , , , , ,

3DMark11


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Low Viscosity Flow Simulations with CUDA

Be the first to comment - What do you think?  Posted by JeGX - 2010/05/18 at 22:20

Categories: Programming, SFX and Animation   Tags: , , , , , , , ,




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PhysX vs Bullet vs Havok

9 comments - What do you think?  Posted by JeGX - 2010/03/30 at 13:56

Categories: Game Development, NVIDIA PhysX   Tags: , , ,

PhysX, Bullet and Havok
Click to enlarge


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Cloth and Hair Simulation with PhysX

3 comments - What do you think?  Posted by JeGX - 2010/03/19 at 12:06

Categories: NVIDIA PhysX   Tags: , , , , , , ,




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GDC 2010: Havok Destruction and Havok Cloth Demos

6 comments - What do you think?  Posted by JeGX - 2010/03/12 at 17:34

Categories: Game Development, Video Games   Tags: , , , , , ,




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Free PC Version of the DMM Engine Available Shortly

4 comments - What do you think?  Posted by JeGX - 2010/03/09 at 08:22

Categories: Game Development, OpenCL, SDK   Tags: , , , ,

DMM engine - Digital Molecular Matter


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Bullet Physics 2.76 SDK Available

2 comments - What do you think?  Posted by JeGX - 2010/02/28 at 18:25

Categories: Game Development, SDK   Tags: , , , ,

Bullet Physics SDK


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Physics Madnesses with Blender

4 comments - What do you think?  Posted by JeGX - 2010/02/26 at 11:55

Categories: Blender   Tags: , , ,




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Unigine Physical Destruction Demos (Videos)

2 comments - What do you think?  Posted by JeGX - 2010/02/04 at 16:58

Categories: 3D Engines   Tags: , , ,




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DirectCompute Fluid Simulation

6 comments - What do you think?  Posted by JeGX - 2009/12/29 at 10:36

Categories: Game Development, GPU Computing, Microsoft DirectX, Programming   Tags: , , , , ,




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(Download) The Powder Toy Physics Game

19 comments - What do you think?  Posted by JeGX - 2009/11/09 at 10:11

Categories: Video Games   Tags: , ,

The Powder Toy Physics Game


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Powder Toy Physics Simulation Game

24 comments - What do you think?  Posted by JeGX - 2009/08/07 at 09:18

Categories: Video Games   Tags: , , , ,

Powder Toy Physics Simulator


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Geeks3D Higgledy-Piggledy News (2009.04.17)

1 comment - What do you think?  Posted by JeGX - 2009/04/17 at 20:53

Categories: Industry News   Tags: , , , , , , , , ,



VELOCITY Physics Engine

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