FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘physics’


SIGGRAPH 2010: Bullet Physics Engine and Collision Detection on GPU

3 comments - What do you think?  Posted by JeGX - 2010/08/05 at 11:24

Categories: Game Development, Technologies   Tags: , , , ,

Bullet Physics Engine and Collision Detection


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[Physics Engine] Lagoa Multiphysics: Impressive Particle Engine

4 comments - What do you think?  Posted by JeGX - 2010/07/21 at 11:14

Categories: 3D, Programming, SFX and Animation   Tags: , , , ,




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UDK Mass Physics: 25000 Barrels Simulated with Unreal Engine

5 comments - What do you think?  Posted by JeGX - 2010/06/21 at 09:03

Categories: Game Development, tech demo   Tags: , , , , ,




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[PhysX FluidMark] How to Get your Multi-core CPU Busy at 100% ?

3 comments - What do you think?  Posted by JeGX - 2010/05/26 at 13:43

Categories: FluidMark, GPU Computing, NVIDIA PhysX   Tags: , , , , , , , ,

Core i7 and 100% CPU usage
Core i7 with all cores busy at 100% with PhysX FluidMark


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3DMark11: OpenCL and DirectCompute Will Replace PhysX?

7 comments - What do you think?  Posted by JeGX - 2010/05/21 at 09:21

Categories: Benchmarks, GPU Computing, Microsoft DirectX   Tags: , , , , , , , ,

3DMark11


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Low Viscosity Flow Simulations with CUDA

Be the first to comment - What do you think?  Posted by JeGX - 2010/05/18 at 22:20

Categories: Programming, SFX and Animation   Tags: , , , , , , , ,




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PhysX vs Bullet vs Havok

9 comments - What do you think?  Posted by JeGX - 2010/03/30 at 13:56

Categories: Game Development, NVIDIA PhysX   Tags: , , ,

PhysX, Bullet and Havok
Click to enlarge


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Cloth and Hair Simulation with PhysX

3 comments - What do you think?  Posted by JeGX - 2010/03/19 at 12:06

Categories: NVIDIA PhysX   Tags: , , , , , , ,




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GDC 2010: Havok Destruction and Havok Cloth Demos

6 comments - What do you think?  Posted by JeGX - 2010/03/12 at 17:34

Categories: Game Development, Video Games   Tags: , , , , , ,




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Free PC Version of the DMM Engine Available Shortly

4 comments - What do you think?  Posted by JeGX - 2010/03/09 at 08:22

Categories: Game Development, OpenCL, SDK   Tags: , , , ,

DMM engine - Digital Molecular Matter


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Bullet Physics 2.76 SDK Available

2 comments - What do you think?  Posted by JeGX - 2010/02/28 at 18:25

Categories: Game Development, SDK   Tags: , , , ,

Bullet Physics SDK


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Physics Madnesses with Blender

4 comments - What do you think?  Posted by JeGX - 2010/02/26 at 11:55

Categories: Blender   Tags: , , ,




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Unigine Physical Destruction Demos (Videos)

2 comments - What do you think?  Posted by JeGX - 2010/02/04 at 16:58

Categories: 3D Engines   Tags: , , ,




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DirectCompute Fluid Simulation

6 comments - What do you think?  Posted by JeGX - 2009/12/29 at 10:36

Categories: Game Development, GPU Computing, Microsoft DirectX, Programming   Tags: , , , , ,




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(Download) The Powder Toy Physics Game

19 comments - What do you think?  Posted by JeGX - 2009/11/09 at 10:11

Categories: Video Games   Tags: , ,

The Powder Toy Physics Game


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