GPU Fluid Simulation using Position Based Fluids
Categories: NVIDIA PhysX Tags: fluid, gpu, physics, physx, position based fluids, siggraph 2013, simulation, sph, verlet integration
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Amazing Soft-Body Physics in CryEngine 3
Categories: Game Development Tags: cars, crash, cryengine 3, physics, soft body, vehicle
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GDC 2012: NVIDIA Tech Demo Walkthrough
Categories: tech demo Tags: destruction, fracture, fur, gdc 2012, NVIDIA, particle, physics, rendering
OpenCL Rigid Body Simulation Test
Categories: OpenCL Tags: demo, opencl, physics, rigid body, simulation

The rigid body simulation on a Radeon HD 6970
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(Guest Post) NeoAxis Engine Overview
Categories: 3D Engines, Game Development, Guest Posts Tags: 3d engine, c++, game development, NeoAxis, physics

Geeks3D Programming Links – June 19, 2011
Categories: Programming Links Tags: c++ amp, cuda, kinect, Microsoft, Openframeworks, opengl, physics, Programming, Thrust, WebGL

Newton Game Dynamics (Physics Engine) Now Open Source
Categories: Game Development Tags: dynamics, engine, game development, newton, physics, sdk

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[Demoscene] fr-063: Magellan, A Demo For Multi-Core CPUs!
Categories: Demoscene Tags: cpu, Demoscene, farbrausch, fr-063, Magellan, multi core, physics, tum 2010

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3DMARK11: New Gamer’s Benchmark for DirectX 11 is There (+ Big Pictures)
Categories: Benchmarks, Big Pictures, tech demo Tags: 3dmark11, benchmark, bullet, d3d11, directx 11, dx11, gaming, physics, review, screenshot, tech demo, tessellation

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Piles of Objects in Multibody Simulations
Categories: Game Development Tags: multibody, object, physics, pile, rigid body, simulation
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Bullet Physics 2.77 SDK Available with OpenCL And DirectCompute Support
Categories: Game Development, OpenCL, SDK Tags: bullet, cloth, directcompute, gpu computing, opencl, physics, sdk, simulation


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GPU-Based Smoothed Particle Hydrodynamics With CUDA
Categories: NVIDIA CUDA, Programming, tech demo Tags: cuda, fluid, gpu, HPC-lab, physics, simulation, Smoothed Particle Hydrodynamics, sph, water
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Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic Kernels
Categories: Programming, SFX and Animation Tags: anisotropic kernel, fluid, particle, physics, reconstruction, simualtion, surface
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