Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘photorealistic character’


Ruby 2.0: Cinema 2.0 Radeon Tech-Demo

1 comment - What do you think?  Posted by JeGX - 2008/08/14 at 15:31

Categories: Graphics Cards, tech demo   Tags: , , , , , , ,

Here are some screenhots of Black Edition of Ruby: AMD’s brand-new Cinema 2.0 based tech-demo shows the fight of Ruby against a robot.


More screenshots here: Ruby 2.0: Screenshots and video of the new Radeon tech demo.