Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘perfhud’


PerfHUD 6.5 Beta Adds Frame Capture

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/03 at 13:00

Categories: Game Development   Tags: , , ,

NVIDIA PerfHUD


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NVIDIA PerfHUD 6.0 Final Release Now Available!

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/27 at 09:08

Categories: 3D, Game Development, Microsoft DirectX   Tags: , , , , ,

NVIDIA PerfHUD is a powerful real-time performance analysis tool for Direct3D applications, and it is widely used by the world’s best game developers.

More info at NVIDIA PerfHUD homepage

PerfKit 6.0 New Feature Highlights:
* No longer requires an instrumented driver on Vista!
* Supports GeForce 8 and 9 GPUs
* SLI Support
* Texture Visualization and Overrides
* API Call List
* Dependency View
* New CPU/GPU Timing graph


NVIDIA PerfHUD 6 Beta 2

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/05 at 08:59

Categories: Microsoft DirectX, Programming   Tags: , , , , , ,


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NVIDIA: Two New PerfHUD Video

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/20 at 10:52

Categories: Microsoft DirectX   Tags: , , , , ,

Texture Visualizations and Overrides:




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PerfHUD 6.0 Beta

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/16 at 15:09

Categories: Microsoft DirectX, Programming, Utilities   Tags: ,


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