FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘perfhud’


PerfHUD 6.5 Beta Adds Frame Capture

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/03 at 13:00

Categories: Game Development   Tags: , , ,

NVIDIA PerfHUD


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NVIDIA PerfHUD 6.0 Final Release Now Available!

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/27 at 09:08

Categories: 3D, Game Development, Microsoft DirectX   Tags: , , , , ,

NVIDIA PerfHUD is a powerful real-time performance analysis tool for Direct3D applications, and it is widely used by the world’s best game developers.

More info at NVIDIA PerfHUD homepage

PerfKit 6.0 New Feature Highlights:
* No longer requires an instrumented driver on Vista!
* Supports GeForce 8 and 9 GPUs
* SLI Support
* Texture Visualization and Overrides
* API Call List
* Dependency View
* New CPU/GPU Timing graph


NVIDIA PerfHUD 6 Beta 2

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/05 at 08:59

Categories: Microsoft DirectX, Programming   Tags: , , , , , ,


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NVIDIA: Two New PerfHUD Video

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/20 at 10:52

Categories: Microsoft DirectX   Tags: , , , , ,

Texture Visualizations and Overrides:




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PerfHUD 6.0 Beta

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/16 at 15:09

Categories: Microsoft DirectX, Programming, Utilities   Tags: ,


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