GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘paul debevec’


The Digital Eye: Paul Debevec | Captain of the Light

1 comment - What do you think?  Posted by JeGX - 2008/05/25 at 09:09

Categories: Interviews   Tags: ,

This month’s edition of “The Digital Eye”, Peter Plantec chats with Paul Debevec about his latest research projects involving realtime 3-D display and capturing and rendering human faces, including a new skin rendering technique.

Read more HERE.