FurMark, GPU stress test
FurMark 1.14.0
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
GPU Shark
GPU Shark 0.9.0
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Vertex Shader (GLSL)

Posts Tagged ‘patch tesselation’

Patch Tesselation Demo: How to Render Million-Triangles Meshes

3 comments - What do you think?  Posted by JeGX - 2008/09/04 at 14:00

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , , ,

QAS (Quadratic Approximation Subdivision) Direct3D Demo

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