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Posts Tagged ‘patch tesselation’


Patch Tesselation Demo: How to Render Million-Triangles Meshes

3 comments - What do you think?  Posted by JeGX - 2008/09/04 at 14:00

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , , ,


QAS (Quadratic Approximation Subdivision) Direct3D Demo


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