FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘particles’


NVIDIA APEX SDK 1.0 Beta Available

2 comments - What do you think?  Posted by JeGX - 2011/03/25 at 17:30

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , , , , ,

NVIDIA APEX destruction demo
Destruction demo tested on a Radeon HD 5770 ;)


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[TEST] GPU Computing – GeForce and Radeon OpenCL Test (Part 4 and Conclusion)

12 comments - What do you think?  Posted by JeGX - 2010/01/19 at 13:05

Categories: GPU Computing, OpenCL, Test   Tags: , , , , , , , ,

OpenCL - GPU Caps Viewer - NVIDIA - AMD

OpenCL 1 million particles demo
OpenCL 1,000,000 particles demo

OpenCL 1 million particles demo
OpenCL 1,000,000 particles demo (with sine)


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