OpenGL Geometry Instancing Test: Radeon vs GeForce
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OpenGL Geometry Instancing Test: Radeon vs GeForce
Geometry Instancing
Radeon vs GeForce
(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards
Point Sprites vs
Geometry Instancing
MSI Kombustor
MSI Kombustor v3.5.0
and v2.5.8
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Posts Tagged ‘particle’


(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards

4 comments - What do you think?  Posted by JeGX - 2014/09/29 at 17:09

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , ,



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MSI Kombustor 3.5.0 released, New GPU Computing Tests Added (Updated: v3.5.0.4 + v2.5.9)

8 comments - What do you think?  Posted by JeGX - 2014/09/17 at 12:32

Categories: MSI Kombustor   Tags: , , , , , , , , , ,

MSI Kombustor

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(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites

6 comments - What do you think?  Posted by JeGX - 2014/08/28 at 16:05

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , , , , , , ,



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Particle Billboarding with the Geometry Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/15 at 13:54

Categories: Game Development, GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , ,



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NVIDIA GameWorks OpenGL Samples v1.2

2 comments - What do you think?  Posted by JeGX - 2014/07/02 at 21:08

Categories: OpenGL, Programming   Tags: , , , , , , , ,

NVIDIA OpenGL Samples
Compute Particles Sample

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Lorenz Attractor (Butterfly Effect)

Be the first to comment - What do you think?  Posted by JeGX - 2014/06/30 at 20:57

Categories: GLSL Hacker   Tags: , , , , , , , ,

Lorenz attractor

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Unified Particle Physics for Real-Time Applications

4 comments - What do you think?  Posted by JeGX - 2014/05/16 at 18:43

Categories: Game Development   Tags: , , , , ,

Unified Particle Physics for Real-Time Applications


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PhysX FluidMark 1.5.1 Released (Update: v1.5.2 available)

Be the first to comment - What do you think?  Posted by JeGX - 2013/03/08 at 13:59

Categories: FluidMark, NVIDIA PhysX   Tags: , , , , , , ,

PhysX FluidMark 1.5.1


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GDC 2012: NVIDIA Tech Demo Walkthrough

6 comments - What do you think?  Posted by JeGX - 2012/03/09 at 21:34

Categories: tech demo   Tags: , , , , , , ,

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MSI Kombustor 2.0.0 Released, New OpenGL 4.0 Benchmark (PhysX, Tessellation)

11 comments - What do you think?  Posted by JeGX - 2011/02/25 at 16:41

Categories: GPU Tools, MSI Kombustor   Tags: , , , , , , , , , , , , ,

MSI Kombustor 2.0.0 Released With New OpenGL 4.0 Benchmark


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SPARK Particle Engine

3 comments - What do you think?  Posted by JeGX - at 14:54

Categories: OpenGL, Programming   Tags: , , , , , ,




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Real-Time Fluids with OpenCL in Blender Game Engine

1 comment - What do you think?  Posted by JeGX - 2011/01/03 at 22:08

Categories: Blender, Game Development, OpenCL   Tags: , , , , , ,




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FluidMark 1.3.0: GPU PhysX Fluids with more than 700K SPH Particles (GPU Tool, Updated)

35 comments - What do you think?  Posted by JeGX - 2010/11/26 at 18:30

Categories: FluidMark, GPU Tools, NVIDIA PhysX   Tags: , , , , , , , ,

FluidMark 1.3.0 - PhysX benchmark


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Overview of Modern Real-Time Rendering Techniques

4 comments - What do you think?  Posted by JeGX - 2010/09/23 at 17:52

Categories: Game Development   Tags: , , , , , , , , ,

Modern Real-Time Rendering Techniques


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Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic Kernels

1 comment - What do you think?  Posted by JeGX - 2010/08/06 at 14:28

Categories: Programming, SFX and Animation   Tags: , , , , , ,




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