PhysX FluidMark 1.5.1 Released (Update: v1.5.2 available)
Categories: FluidMark, NVIDIA PhysX Tags: benchmark, download, fluid, fluidmark, opengl, particle, physx, sph

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GDC 2012: NVIDIA Tech Demo Walkthrough
Categories: tech demo Tags: destruction, fracture, fur, gdc 2012, NVIDIA, particle, physics, rendering
MSI Kombustor 2.0.0 Released, New OpenGL 4.0 Benchmark (PhysX, Tessellation)
Categories: GPU Tools, MSI Kombustor Tags: burn-in, cloth, download, fluid, furmark, geometry instancing, gpu, kombustor, MSI, opengl 4, particle, physx, stress test, tessellation

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SPARK Particle Engine
Categories: OpenGL, Programming Tags: engine, game development, geexlab, opengl, particle, Programming, spark
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Real-Time Fluids with OpenCL in Blender Game Engine
Categories: Blender, Game Development, OpenCL Tags: bge, blender, fluid, game engine, opencl, particle, sph
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FluidMark 1.3.0: GPU PhysX Fluids with more than 700K SPH Particles (GPU Tool, Updated)
Categories: FluidMark, GPU Tools, NVIDIA PhysX Tags: benchmark, fluid, fluidmark, gpu, opengl, particle, physx, simulation, sph

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Overview of Modern Real-Time Rendering Techniques
Categories: Game Development Tags: 3d, dof, gamdev, game development, hbao, particle, realtime, rendering, ssao, tessellation

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Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic Kernels
Categories: Programming, SFX and Animation Tags: anisotropic kernel, fluid, particle, physics, reconstruction, simualtion, surface
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[Programming] What Does a Bored Programmer Do with Irrlicht and OpenGL
Categories: Programming, SFX and Animation Tags: animation, Demoscene, irrlicht, opengl, particle, Programming, real-time
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Dark Void: PhysX Off vs PhysX On Comparison
Categories: NVIDIA PhysX, Video Games Tags: dark void, fluid, gpu, particle, physx, smoke
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Awesome: Real Time 3D Fluid and Particle Simulation and Rendering
Categories: GPU, NVIDIA CUDA, NVIDIA PhysX Tags: apex, cuda, fluid, gpu, NVIDIA, particle, physics, simulation
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