FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘particle system’


[GPU Computing] Particle Systems with OpenCL and CUDA

2 comments - What do you think?  Posted by JeGX - 2010/08/30 at 11:33

Categories: NVIDIA CUDA, OpenCL, Programming   Tags: , , , ,

OpenCL logo


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Ticker Tape: Multi-Core 3D Particle System Demo

3 comments - What do you think?  Posted by JeGX - 2010/03/11 at 22:29

Categories: Game Development, tech demo   Tags: , , , , , , ,

Intel Ticker Tape: Multi-Core 3D Particle System Demo


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Demoscene: Blunderbuss Direct3D Demo With One Million Particles

9 comments - What do you think?  Posted by JeGX - 2009/10/28 at 14:40

Categories: Demoscene, Microsoft DirectX   Tags: , , , , ,

Blunderbuss Direct3D Demo - particles


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Geeks3D Daily News Round-up: All 3D News That Matter (2009.01.02)

Be the first to comment - What do you think?  Posted by JeGX - 2009/01/02 at 23:47

Categories: Industry News   Tags: , , , , , , ,

Geeks3D Daily 3D News

Gigabyte GeForce GTX 285

“All 3D news you missed today in a single post!”

Today: OpenCL, ForceWare 185.20, Particle System, GPU, Fahrenheit Project, iPhone, GeForce GTX 285, Construct, DevIL, Demoscene and RV770 with 900 stream processors.


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GPU Particle System Demo

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/23 at 10:09

Categories: OpenGL   Tags: , , , , ,

Here is a demo that shows a particle system entirely on the GPU in OpenGL. This demo requires a shader model 4 compliant graphics card.

More info and download HERE.


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