Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘particle fluid demo’


NVIDIA GeForce PhysX Performances Tests

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/07 at 09:53

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , , , , , , , ,

This is the continuation of the previous post on PhysX Performance with GeForce.

The PhysX Pack provided by NVIDIA contains a PhysX fluid demo:

The primary purpose of the NVIDIA PhysX Fluid Demo is to illustrate Smooth Particle Hydrodynamics (SPH)-based particle simulation technology accelerated by the NVIDIA GPU.

The pack also contains the Unreal Tournament III PhysX Mod:



The PhysX pack will be publicly available on August 12, 2008. The package consists of a new graphics driver that will enable PhysX on graphics cards equipped with GeForce 8, GeForce 9, and GeForce GTX GPUs, a downloadable PhysX software pack containing free Unreal Tournament 3 maps, the full version of NetDevil’s Warmonger, NVIDIA demos, and a first look at Object Software’s Metal Knight Zero and Nurien Software’s Nurien social-networking service.

Related reviews:

[via]

Update (2008-08-08)

Need more news about PhysX? Click here: PhysX @ Geeks3D