FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘parallel computing’


OpenCL Particle and Fluid Simulation Demo

2 comments - What do you think?  Posted by JeGX - 2009/02/05 at 11:48

Categories: OpenCL   Tags: , ,




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SIGGRAPH 2008 Presentations: Programming with CUDA

3 comments - What do you think?  Posted by JeGX - 2008/09/17 at 09:44

Categories: NVIDIA CUDA, Programming   Tags: , , , , , , , ,

NVIDIA has released two SIGGRAPH 2008 presentations about CUDA. The first one talks about image processing and video algorithms with CUDA and shows some CUDA applications such as image filtering (sobel filter with code sample). This presentation talks also about NVCUVID, the video extension for CUDA. NVCUVID is similar to DXVA API, but is platform OS independent.


The second presentation is more general about CUDA programming and shows how to create high performance code to run on the millions of CUDA-capable GPUs already in use.

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