Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘outlier’


[Tested] Radeon HD 6970 PowerTune Technology

1 comment - What do you think?  Posted by JeGX - 2010/12/24 at 14:47

Categories: FurMark, Graphics Cards, Test   Tags: , , , , , , , , ,

PowerTune, Radeon HD 6970, FurMark
FurMark running on SAPPHIRE’s HD 6970 under the eye of PowerTune


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