Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘osx’


GpuTest 0.2.1 for Mac OSX Released

1 comment - What do you think?  Posted by JeGX - 2012/11/29 at 17:15

Categories: GPU Tools, GpuTest, OpenGL, OSX   Tags: , , , , , , , , ,

GpuTest 0.2.1 for Mac OSX
GpuTest for OSX, GiMark test (geometry instancing)


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OSX 10.8.3 Beta Brings the Support of Radeon HD 7900

9 comments - What do you think?  Posted by JeGX - 2012/11/27 at 16:34

Categories: OSX   Tags: , , , , , ,

The Radeon HD 7970 in OSX 10.8.3
The HD 7970 in OSX


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GpuTest 0.2.0: Cross Platform OpenGL Benchmark, FurMark Lands on Linux and OS X

37 comments - What do you think?  Posted by JeGX - 2012/11/13 at 12:15

Categories: GpuTest, Linux, OpenGL, OSX   Tags: , , , , , , , , , , ,

GpuTest 0.2.0: Cross Platform GPU Benchmark


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Overview of OpenGL Support on OS X

17 comments - What do you think?  Posted by JeGX - 2012/11/09 at 13:19

Categories: Articles, OpenGL, OSX, Programming   Tags: , , , , , , , , , , , , ,

OpenGL on the Retina MacBook Pro - OSX
My first OpenGL tests under OSX 10.8

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