Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘organic’


SUBSTANCE 3D Organic Art Generator Teaser

1 comment - What do you think?  Posted by JeGX - 2009/12/04 at 17:54

Categories: 3D, Modeling, OpenGL   Tags: , , , , , , , ,




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SUBSTANCE: Evolutionary and Organic Art Generator

2 comments - What do you think?  Posted by JeGX - 2009/11/04 at 14:05

Categories: 3D, Modeling   Tags: , , , ,

SUBSTANCE


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Programming Metaballs in 2D

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/10 at 10:17

Categories: Programming   Tags: , , , , ,

Yeah, Gamedev offers us a cool article about 2D metaballs: what they are, and how to implement them. Metaballs are these squishy circular objects that have an organic look and feel that were widely used in demoscene.

Read this nice tutorial here: http://www.gamedev.net/reference/programming/features/isometa2d/