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Posts Tagged ‘optimization’


NVIDIA R337.50 Beta Graphics Drivers With DX Optimizations and New OpenGL Extensions

6 comments - What do you think?  Posted by JeGX - 2014/04/07 at 13:13

Categories: Forceware   Tags: , , , , , , , , ,

NVIDIA R337.50 graphics driver


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OpenGL: Approaching Zero Driver Overhead

2 comments - What do you think?  Posted by JeGX - 2014/03/21 at 17:05

Categories: OpenGL   Tags: , , , , , ,



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Useful Software Optimization Guides (C++, ASM)

1 comment - What do you think?  Posted by JeGX - 2013/10/10 at 22:44

Categories: Programming   Tags: , , , , ,

Software Optimization Guides


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Intel Graphics Performance Analyzers (GPA) 2013 R1 Released

1 comment - What do you think?  Posted by JeGX - 2013/03/14 at 11:39

Categories: Game Development   Tags: , , , , , , , , ,

Intel Graphics Performance Analyzers


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How to Compute the Position in a GLSL Vertex Shader (Part 2)(*** UPDATED ***)

6 comments - What do you think?  Posted by JeGX - 2011/10/28 at 17:35

Categories: OpenGL, Programming   Tags: , , , , , , ,

AMD ShaderAnalyzer


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[OpenCL] ATI Stream SDK v2.3 and Image Convolution Optimization Techniques

6 comments - What do you think?  Posted by JeGX - 2010/12/13 at 21:25

Categories: OpenCL, SDK   Tags: , , , , , , ,

OpenCL logo


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AMD Tootle 2.3 Mesh Optimization Library

Be the first to comment - What do you think?  Posted by JeGX - 2010/10/12 at 20:48

Categories: Game Development, GPU Tools, SDK   Tags: , , , , , , , ,

AMD Tootle 2.3 Mesh Optimization Library


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FurMark Slowdown by Catalyst Graphics Drivers is INtentional!

12 comments - What do you think?  Posted by JeGX - 2009/09/16 at 08:36

Categories: Catalyst, FurMark   Tags: , , , , , , , , ,

FurMark


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GPU ShaderAnalyzer 1.47: Profile Direct3D and OpenGL Shaders

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/30 at 11:53

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

GPU Shader Analyzer


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