[Tutorial] How To Load and Display an Image with DevIL and OpenGL
Categories: Game Development, OpenGL, Programming, Tutorial Tags: c++, devil, game development, image library, opengl, openil, tutorial

DevIL song:
“la la la, a cross-platform image library utilizing a
simple syntax to load, save, convert, manipulate, filter and display
a variety of images with ease, la la la”

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As I promised in this post here is a tutorial about DevIL. This tutorial shows one way to load an image file and use it as a texture in OpenGL. We’ll use DevIL 1.7.5. |
DevIL 1.7.5 – Image Manipulation Library
Categories: Game Development, SDK Tags: devil, game development, image library, openil, Programming

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DevIL 1.7.1
Categories: Programming Tags: devil, game development, gamedev, graphics, image library, openil, Programming
DevIL (also called OpenIL) seems to re-birth after almost two years of silence. DevIL is back in a new version 1.7.1. Developer’s Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter and display a variety of images with ease.
More information here: DevIL’s homepage

As soon as possible I’ll publish a VS2005 C++ project with OpenGL and DevIL. Stay tuned…












