Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘openil’


[Tutorial] How To Load and Display an Image with DevIL and OpenGL

4 comments - What do you think?  Posted by JeGX - 2009/01/05 at 13:49

Categories: Game Development, OpenGL, Programming, Tutorial   Tags: , , , , , ,

DevIL Image Library

DevIL song:
“la la la, a cross-platform image library utilizing a
simple syntax to load, save, convert, manipulate, filter and display
a variety of images with ease, la la la”

DevIL Tutorial


As I promised in this post here is a tutorial about DevIL. This tutorial shows one way to load an image file and use it as a texture in OpenGL. We’ll use DevIL 1.7.5.

Read more…


DevIL 1.7.5 – Image Manipulation Library

4 comments - What do you think?  Posted by JeGX - 2009/01/02 at 17:09

Categories: Game Development, SDK   Tags: , , , ,


Read more…


DevIL 1.7.1

1 comment - What do you think?  Posted by JeGX - 2008/08/28 at 11:27

Categories: Programming   Tags: , , , , , ,

DevIL (also called OpenIL) seems to re-birth after almost two years of silence. DevIL is back in a new version 1.7.1. Developer’s Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter and display a variety of images with ease.

More information here: DevIL’s homepage


As soon as possible I’ll publish a VS2005 C++ project with OpenGL and DevIL. Stay tuned…