Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘opengl’


Particle Billboarding with the Geometry Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/15 at 13:54

Categories: Game Development, GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , ,



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OpenROAD: Accelerate your World with All Khronos APIs

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/13 at 21:19

Categories: OpenCL, OpenGL, WebCL, WebGL   Tags: , , , , , , ,



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glbinding: new C++ OpenGL Binding with OpenGL 4.5 Support

2 comments - What do you think?  Posted by JeGX - 2014/08/11 at 21:06

Categories: OpenGL, Programming   Tags: , , , , ,

glbinding: new C++ OpenGL Binding

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NVIDIA R340.65 with OpenGL 4.5 Support

2 comments - What do you think?  Posted by JeGX - at 16:28

Categories: Forceware, OpenGL   Tags: , , , , ,


NVIDIA R340.65 graphics driver installer

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Simple Billboarding Vertex Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/07 at 15:52

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , ,


GLSL Hacker - Billboarding in the vertex shader
Spherical billboarding

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NVIDIA R343.13 for Linux (and other Unixes)

Be the first to comment - What do you think?  Posted by JeGX - at 11:18

Categories: Forceware, Linux   Tags: , , ,




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GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects

Be the first to comment - What do you think?  Posted by JeGX - 2014/07/04 at 20:31

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , , ,

Tutorial: OpenGL 4.3 shader storage buffers

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NVIDIA GameWorks OpenGL Samples v1.2

2 comments - What do you think?  Posted by JeGX - 2014/07/02 at 21:08

Categories: OpenGL, Programming   Tags: , , , , , , , ,

NVIDIA OpenGL Samples
Compute Particles Sample

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Mesh Exploder with Geometry Shaders

1 comment - What do you think?  Posted by JeGX - 2014/06/25 at 12:00

Categories: GLSL Hacker, OpenGL   Tags: , , , , , ,

GLSL Hacker - Geometry exploder with OpenGL geometry shaders

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GLSL Hacker 0.7.0.0 Released

Be the first to comment - What do you think?  Posted by JeGX - 2014/06/23 at 22:33

Categories: GLSL Hacker   Tags: , , , , , , , , , , , , ,

GLSL Hacker
Particle painting


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NVIDIA Releases R340.43 Beta Graphics Drivers for Windows, New OpenGL Extensions

5 comments - What do you think?  Posted by JeGX - 2014/06/17 at 20:54

Categories: Forceware   Tags: , , , , , ,

NVIDIA graphics driver


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Intel HD Graphics Drivers v10.18.10.3621 with one new OpenGL Extension

2 comments - What do you think?  Posted by JeGX - 2014/06/05 at 10:26

Categories: Intel HD Graphics   Tags: , , , , ,

GLSL Hacker, OpenGL viewer, Intel HD 4600
GLSL Hacker, OpenGL viewer


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WWDC 2014: Apple Introduces Metal, a new 3D API Faster than OpenGL

15 comments - What do you think?  Posted by JeGX - 2014/06/02 at 21:57

Categories: Game Development, Programming   Tags: , , , , , , , ,

Apple Metal 3D API


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NVIDIA R337.88 WHQL Watch Dogs Optimized Graphics Drivers

3 comments - What do you think?  Posted by JeGX - 2014/05/26 at 17:19

Categories: Forceware   Tags: , , , , , ,

NVIDIA R337.88 WHQL Watch Dogs Optimized Graphics Driver


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(GLSL Shader Library) Toonify Post Processing Filter

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/23 at 11:33

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , , , ,

(GLSL Shader Library) Toonify Post Processing Filter

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