GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘opengl’


GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects

Be the first to comment - What do you think?  Posted by JeGX - 2014/07/04 at 20:31

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , , ,

Tutorial: OpenGL 4.3 shader storage buffers

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NVIDIA GameWorks OpenGL Samples v1.2

2 comments - What do you think?  Posted by JeGX - 2014/07/02 at 21:08

Categories: OpenGL, Programming   Tags: , , , , , , , ,

NVIDIA OpenGL Samples
Compute Particles Sample

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Mesh Exploder with Geometry Shaders

1 comment - What do you think?  Posted by JeGX - 2014/06/25 at 12:00

Categories: GLSL Hacker, OpenGL   Tags: , , , , , ,

GLSL Hacker - Geometry exploder with OpenGL geometry shaders

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GLSL Hacker 0.7.0.0 Released

Be the first to comment - What do you think?  Posted by JeGX - 2014/06/23 at 22:33

Categories: GLSL Hacker   Tags: , , , , , , , , , , , , ,

GLSL Hacker
Particle painting


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NVIDIA Releases R340.43 Beta Graphics Drivers for Windows, New OpenGL Extensions

4 comments - What do you think?  Posted by JeGX - 2014/06/17 at 20:54

Categories: Forceware   Tags: , , , , , ,

NVIDIA graphics driver


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Intel HD Graphics Drivers v10.18.10.3621 with one new OpenGL Extension

2 comments - What do you think?  Posted by JeGX - 2014/06/05 at 10:26

Categories: Intel HD Graphics   Tags: , , , , ,

GLSL Hacker, OpenGL viewer, Intel HD 4600
GLSL Hacker, OpenGL viewer


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WWDC 2014: Apple Introduces Metal, a new 3D API Faster than OpenGL

15 comments - What do you think?  Posted by JeGX - 2014/06/02 at 21:57

Categories: Game Development, Programming   Tags: , , , , , , , ,

Apple Metal 3D API


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NVIDIA R337.88 WHQL Watch Dogs Optimized Graphics Drivers

3 comments - What do you think?  Posted by JeGX - 2014/05/26 at 17:19

Categories: Forceware   Tags: , , , , , ,

NVIDIA R337.88 WHQL Watch Dogs Optimized Graphics Driver


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(GLSL Shader Library) Toonify Post Processing Filter

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/23 at 11:33

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , , , ,

(GLSL Shader Library) Toonify Post Processing Filter

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(Shader Library) Bumpy Sphere Env Normal Mapping

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/21 at 20:43

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , ,

(Shader Library) Bumpy Sphere Env Normal Mapping

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PQ Torus Knot

2 comments - What do you think?  Posted by JeGX - 2014/05/16 at 15:56

Categories: GLSL Hacker   Tags: , , , ,

PQ Torus Knot

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NVIDIA GameWorks OpenGL Samples Pack

5 comments - What do you think?  Posted by JeGX - 2014/05/14 at 09:19

Categories: OpenGL, Programming   Tags: , , , , , , , ,

NVIDIA GameWorks OpenGL Samples Pack
Bloom demo

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GLSL Hacker 0.6.3.19 Released

5 comments - What do you think?  Posted by JeGX - 2014/05/09 at 17:56

Categories: GLSL Hacker   Tags: , , , , , , , , , , , , ,

GLSL Hacker 0.6.3.19


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AMD FirePro D500 (Mac Pro Late 2013) Quick OpenGL Test

2 comments - What do you think?  Posted by JeGX - 2014/04/25 at 16:11

Categories: GpuTest, OpenGL, Test   Tags: , , , , , , , , , , ,

Mac Pro Late 2013, FirePro D500

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AMD FirePro W9100 OpenGL 4 FP32 and FP64 Scores (Julia Fractal)

2 comments - What do you think?  Posted by JeGX - 2014/04/15 at 12:54

Categories: GpuTest, Graphics Cards, OpenGL   Tags: , , , , , , , ,

Julia Fractal OpenGL FP64


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