ATI Catalyst 8.11: OpenGL Extensions List
Categories: Catalyst, OpenGL Tags: catalyst 8.11, game development, GL_EXT_transform_feedback, graphics driver, opengl extension, Programming
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GPU Caps Viewer 1.6.2
Categories: GPU Tools Tags: gpu caps viewer, gpu detection, graphics card, opengl, opengl extension, utility

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GLEW 1.5.1 Released with 31 New OpenGL Extensions
Categories: Game Development, OpenGL Tags: game development, glew, opengl, opengl 3.0, opengl extension, Programming


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NVIDIA ForceWare 180.42 Add 8 New OpenGL Extensions
Categories: Forceware, Game Development, OpenGL Tags: forceware 180.42, game development, geforce gtx 280, GL_EXT_direct_state_access, graphics driver, NVIDIA, opengl, opengl 3.0, opengl extension, Programming, WGL_ARB_create_context
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Here is the list of OpenGL extensions supported by Forceware 180.42 WinXP 32 drivers for a GeForce GTX 280. |
Catalyst 8.10: OpenGL Extensions List and Geometry Instancing Support
Categories: Catalyst, Geeks3D, OpenGL Tags: catalyst 8.10, furmark, game development, geometry instancing, GL_ARB_draw_instanced, GL_EXT_draw_instanced, graphics video driver, opengl extension, Programming, radeon hd 4850
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NVIDIA ForceWare 177.92: GeForce GTX 280 OpenGL Extensions
Categories: Forceware, OpenGL Tags: 3d graphics programming, Forceware, forceware 177.92, game development, geforce gtx 280, graphics card, graphics driver, opengl, opengl extension
[French]
Voici la liste des extensions OpenGL supportées par les pilotes Forceware 177.92 WinXP 32 pour une GeForce GTX 280.
[/French]
[English]
Here is the list of OpenGL extensions supported by Forceware 177.92 WinXP 32 drivers for a GeForce GTX 280.
[/English]
[French]
Les ForceWare 177.92 offrent les mêmes extensions OpenGL que les Forceware 177.66. Le support OpenGL 3.0 n’est pas inclut dans ces pilotes.
[/French]
[English]
ForceWare 177.92 offer the same OpenGL extensions than Forceware 177.66. OpenGL 3.0 support is not included in these drivers.
[/English]
[French]Carte graphique utilisée[/French]
[English]Graphics card used[/English]: EVGA GeForce GTX 280 / 1Gb
- Drivers Version: Forceware 6.14.11.7789
- OpenGL Version: 2.1.2
- GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler
- OpenGL Renderer: GeForce GTX 280/PCI/SSE2
- Drivers Renderer: NVIDIA GeForce GTX 280
- ARB Texture Units: 16
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 8192×8192
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 63.4
- Max Dynamic Lights: 8
- Max Viewport Size: 8192×8192
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 2048
- Max Varying Float: 60
- Max Vertex Bindable Uniforms: 12
- Max Fragment Bindable Uniforms: 12
- Max Geometry Bindable Uniforms: 12
- Multiple Render Targets / Max draw buffers: 8
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- MSAA: 32X
OpenGL Extensions: 162 extensions
[French]
Les extensions des anciens pilotes ForceWare se trouvent ICI.
Vous pouvez utiliser GPU Caps Viewer pour récupérer la liste des extensions de votre carte graphique.
[/French]
[English]
The extensions exposed by the old ForceWare drivers are HERE.
You can use GPU Caps Viewer to retrieve the list of extensions of your graphics card.
[/English]

Catalyst 8.8: OpenGL Extensions – Radeon HD 4850
Categories: Catalyst, OpenGL Tags: 3d, catalyst, catalyst 8.8, game development, graphics card, graphics driver, hd 4850, opengl, opengl extension, Programming, radeon, radeon hd 4850, video card
[French]
Voici la liste des extensions OpenGL supportées par les pilotes graphiques Catalyst 8.8 pour la Radeon HD 4850 sous Windows XP SP2 32-bit.
[/French]
[English]
Here is the list of OpenGL extensions supported by the Catalyst 8.8 graphics drivers for the Radeon HD 4850 under Windows XP SP2 32-bit.
[/English]
[French]
Les Catalyst 8.8 n’apportent pas de changement dans les extensions OpenGL.
Carte graphique utilisée: HIS Radeon HD 4850
[/French]
[English]
Catalyst 8.8 do not bring changes in OpenGL extensions.
Graphics card used: HIS Radeon HD 4850
[/English]
- Operating System: Windows XP SP2 32-bit
- Drivers Version: 8.512.0.0 – Catalyst 08.8
- ATI Catalyst Version String: 08.8
- ATI Catalyst Release Version String: 8.522-080731a-067975C-ATI
- OpenGL Version: 2.1.7873 Release
- GLSL (OpenGL Shading Language) Version: 1.20
- OpenGL Renderer: ATI Radeon HD 4800 Series
- ARB Texture Units: 8
- Vertex Shader Texture Units: 16
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 8192×8192
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 8192.0
- Max Dynamic Lights: 8
- Max Viewport Size: 8192×8192
- Max Vertex Uniform Components: 512
- Max Fragment Uniform Components: 512
- Max Varying Float: 68
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Multiple Render Targets / Max draw buffers: 4
- MSAA: 1X
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
OpenGL Extensions: 105 extensions
[French]
Les extensions des anciens pilotes Catalyst se trouvent ICI.
Vous pouvez utiliser GPU Caps Viewer pour récupérer la liste des extensions de votre carte graphique.
[/French]
[English]
The extensions exposed by the old Catalyst drivers are HERE.
You can use GPU Caps Viewer to retrieve the list of extensions of your graphics card.
[/English]
GPU Caps Viewer 1.5.2 – Video Card Information Utility
Categories: GPU Tools, OpenGL Tags: burner, driver version, gpu, gpu caps viewer, graphics card, information, opengl extension, stress test, tech demo, utility, video card

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NVIDIA ForceWare 177.89: OpenGL Extensions and OpenGL 3.0 Code Sample
Categories: Forceware, Game Development, OpenGL Tags: 3d graphics programming, forceware 177.89, game development, gamedev, graphics driver, nvemulate, NVIDIA, opengl 3.0, opengl extension, rendering context, wglCreateContextAttribsARB, WGL_ARB_create_context
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[French] Voici la liste des extensions OpenGL supportées par les pilotes Forceware 177.89 WinXP 32 pour une GeForce GTX 280. [/French] [English] Here is the list of OpenGL extensions supported by Forceware 177.89 WinXP 32 drivers for a GeForce GTX 280. [/English] |
[French]
Les ForceWare 177.89 sont les premiers pilotes à offrir le support OpenGL 3.0. Mais pour le moment, ce support n’est pas officiel. Il faut l’activer de manière logiciel grâce à l’utilitaire NVemulate de NVIDIA:

L’activation d’OpenGL 3.0 donne accès à une nouvelle extension WGL_ARB_create_context qui permet de créer un context de rendu OpenGL 3.0. Si vous souhaitez ouvrir la porte d’OpenGL 3.0, voilà le code nécessaire:
[/French]
[English]
Forceware 177.89 are the first drivers to offer the OpenGL 3.0 support. But currently, this support is not official. We have to enable it thanks to NVIDIA’s NVemulate utility:

OpenGL 3.0 activation gives an access to a new extension: WGL_ARB_create_context.
This extension makes it possible to create an OpenGL 3.0 rendering context. If you wish to explore the new world of OpenGL 3.0, here is the necessary code:
[/English]
// wglCreateContextAttribsARB prototype.
typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)\
(HDC, HGLRC, const int*);
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
// Get a pointer on the create context func.
wglCreateContextAttribsARB = \
(PFNWGLCREATECONTEXTATTRIBSARBPROC) \
wglGetProcAddress("wglCreateContextAttribsARB");
// Create an OpenGL 3.0 context.
HGLRC gl3Ctx = wglCreateContextAttribsARB(dc, 0, NULL);
//
// Do something with this opengl 3.0 rendering context.
//
// Delete the context
wglDeleteContext( gl3Ctx );
gl3Ctx = NULL;
[French]
Ceci étant dit, voilà la liste des nouvelles extensions pour un contexte de rendu OpenGL 2.1 avec support OpenGL 3.0 activé:
[/French]
[English]
That said, here is the list of the new extensions for an OpenGL 2.1 rendering context with OpenGL 3.0 support enabled:
[/English]
- GL_ARB_draw_instanced
- GL_ARB_half_float_vertex
- GL_ARB_framebuffer_object
- GL_ARB_geometry_shader4
- GL_ARB_texture_buffer_object
- GL_ARB_vertex_array_object
- WGL_ARB_create_context
[French]Carte graphique utilisée[/French]
[English]Graphics card used[/English]: EVGA GeForce GTX 280 / 1Gb
- Drivers Version: Forceware 6.14.11.7789
- OpenGL Version: 2.1.2
- GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler
- OpenGL Renderer: GeForce GTX 280/PCI/SSE2
- Drivers Renderer: NVIDIA GeForce GTX 280
- ARB Texture Units: 16
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 8192×8192
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 63.4
- Max Dynamic Lights: 8
- Max Viewport Size: 8192×8192
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 2048
- Max Varying Float: 60
- Max Vertex Bindable Uniforms: 12
- Max Fragment Bindable Uniforms: 12
- Max Geometry Bindable Uniforms: 12
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- MSAA: 32X
OpenGL Extensions: 168 extensions
[French]
Les extensions des anciens pilotes ForceWare se trouvent ICI.
Vous pouvez utiliser GPU Caps Viewer pour récupérer la liste des extensions de votre carte graphique.
[/French]
[English]
The extensions exposed by the old ForceWare drivers are HERE.
You can use GPU Caps Viewer to retrieve the list of extensions of your graphics card.
[/English]

Catalyst 8.7: OpenGL Extensions – Radeon HD 3870
Categories: Catalyst, Graphics Cards, OpenGL Tags: catalyst, catalyst 8.7, game development, gamedev, graphics driver, graphics programming, opengl extension, radeon
[French]
Voici la liste des extensions OpenGL supportées par les pilotes Catalyst 8.7 pour la Radeon HD 3870 sous Windows Vista SP1 64-bit.
[/French]
[English]
Here is the list of OpenGL extensions supported by Catalyst 8.7 drivers for the Radeon HD 3870 under Windows Vista SP1 64-bit.
[/English]
[French]
Les Catalyst 8.7 apportent 3 nouvelles extensions:
- GL_ARB_color_buffer_float
- GL_ATI_shader_texture_lod
- WGL_ARB_pixel_format_float
Carte graphique utilisée: Radeon HD 3870
[/French]
[English]
Catalyst 8.7 bring 3 new extensions:
- GL_ARB_color_buffer_float
- GL_ATI_shader_texture_lod
- WGL_ARB_pixel_format_float
Graphics card used: Radeon HD 3870
[/English]
- Operating System: Windows Vista SP1 64-bit
- Drivers Version: 8.512.0.0 – Catalyst 08.7
- ATI Catalyst Version String: 08.7
- ATI Catalyst Release Version String: 8.512-080703a-066914C-ATI
- OpenGL Version: 2.1.7769 Release
- OpenGL Renderer: ATI Radeon HD 3870
- GLSL (OpenGL Shading Language) Version: 1.20
OpenGL Extensions: 105 extensions
[French]
Les extensions des anciens pilotes Catalyst se trouvent ICI.
Vous pouvez utiliser GPU Caps Viewer pour récupérer la liste des extensions de votre carte graphique.
[/French]
[English]
The extensions exposed by the old Catalyst drivers are HERE.
You can use GPU Caps Viewer to retrieve the list of extensions of your graphics card.
[/English]
NVIDIA ForceWare 177.66: GeForce GTX 280 OpenGL Extensions
Categories: Forceware, Graphics Cards, OpenGL Tags: Forceware, game development, gamedev, geforce gtx 280, GL_NV_transform_feedback2, graphics driver, graphics programming, opengl extension, Programming
[French]
Voici la liste des extensions OpenGL supportées par les pilotes Forceware 177.66 WinXP 32 pour une GeForce GTX 280.
On peut constater une extension supplémentaire pour les GeForce GTX 200 par rapport aux GeForce 8: GL_NV_transform_feedback2.
[/French]
[English]
Here is the list of OpenGL extensions supported by Forceware 177.66 WinXP 32 drivers for a GeForce GTX 280.
We can see a new extension in supported by GeForce GTX 200 series in comparison to GeForce 8 series: GL_NV_transform_feedback2.
[/English]
[French]Carte graphique utilisée[/French]
[English]Graphics card used[/English]: EVGA GeForce GTX 280 / 1Gb
- Drivers Version: Forceware 6.14.11.7766
- OpenGL Version: 2.1.2
- GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler
- OpenGL Renderer: GeForce GTX 280/PCI/SSE2/3DNOW!
- Drivers Renderer: NVIDIA GeForce GTX 280
OpenGL Extensions: 162 extensions
[French]
Les extensions des anciens pilotes ForceWare se trouvent ICI.
[/French]
[English]
The extensions exposed by the old ForceWare drivers are HERE.
[/English]

NVIDIA ForceWare 177.66: GeForce 8800 GTX OpenGL Extensions
Categories: Forceware, OpenGL, Programming Tags: Forceware, game development, gamedev, geforce 8800 gtx, graphics driver, graphics programming, opengl extension, opengl extensions list, Programming
[French]
Voici la liste des extensions OpenGL supportées par les pilotes Forceware 177.66 WinXP 32 pour une GeForce 8800 GTX.
[/French]
[English]
Here is the list of OpenGL extensions supported by Forceware 177.66 WinXP 32 drivers for a GeForce 8800 GTX.
[/English]
[French]Carte graphique utilisée[/French]
[English]Graphics card used[/English]: NVIDIA GeForce 8800 GTX / 768Mb
- Drivers Version: Forceware 6.14.11.7766
- OpenGL Version: 2.1.2
- GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler
- OpenGL Renderer: GeForce 8800 GTX/PCI/SSE2
- Drivers Renderer: NVIDIA GeForce 8800 GTX
OpenGL Extensions: 161 extensions
[French]
Les extensions des anciens pilotes ForceWare se trouvent ICI.
[/French]
[English]
The extensions exposed by the old ForceWare drivers are HERE.
[/English]

Catalyst 8.6: OpenGL Extensions – Radeon X1950XTX
Categories: Catalyst, Graphics Cards, OpenGL Tags: ATI, catalyst, catalyst 8.6, graphics driver, opengl extension, radeon x1950xtx
[French]
Voici la liste des extensions OpenGL supportées par les pilotes Catalyst 8.6 pour la Radeon X1950XTX sous Windows XP SP2 32-bit.
[/French]
[English]
Here is the list of OpenGL extensions supported by Catalyst 8.6 drivers for the Radeon X1950XTX under Windows XP SP2 32-bit.
[/English]
[French]
Par rapport à la Radeon HD 3870, il y a 5 extensions en moins:
- GL_ARB_texture_non_power_of_two
- GL_EXT_framebuffer_sRGB
- GL_EXT_packed_float
- GL_EXT_texture_shared_exponent
- GL_AMDX_vertex_shader_tessellator
L’extension GL_ARB_texture_non_power_of_two est un manque important. Est-un problème de pilote graphique ou matériel?
Carte graphique utilisée: Radeon X1950XTX
[/French]
[English]
Comparing to the Radeon HD 3870, there are five extensions in less:
- GL_ARB_texture_non_power_of_two
- GL_EXT_framebuffer_sRGB
- GL_EXT_packed_float
- GL_EXT_texture_shared_exponent
- GL_AMDX_vertex_shader_tessellator
The GL_ARB_texture_non_power_of_two extension is an important missing. Is it a graphics driver or a hardware problem?
Graphics card used: Radeon X1950XTX
[/English]
- Operating System: Windows XP SP2 32-bit
- Drivers Version: 8.501.0.0 – Catalyst 08.6
- ATI Catalyst Version String: 08.6
- ATI Catalyst Release Version String: 8.501-080602a-065775C-ATI
- OpenGL Version: 2.1.7659 Release
- GLSL (OpenGL Shading Language) Version: 1.20
OpenGL Extensions: 97 extensions
[French]
Les extensions des anciens pilotes Catalyst se trouvent ICI.
[/French]
[English]
The extensions exposed by the old Catalyst drivers are HERE.
[/English]
NVIDIA Forceware 175.80: OpenGL Extensions
Categories: Forceware, OpenGL Tags: Forceware, glsl, opengl extension
[French]
Voici la liste des extensions OpenGL supportées par les pilotes Forceware 175.80 / WinXP32
[/French]
[English]
Here is the list of OpenGL extensions supported by Forceware 175.80 / WinXP 32 drivers.
[/English]
[French]Carte graphique utilisée[/French]
[English]Graphics card used[/English]: NVIDIA GeForce 8800 GTS / 640Mb
- Drivers Version: Forceware 6.14.11.7580
- OpenGL Version: 2.1.2
- GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler
OpenGL Extensions: 161 extensions

NVIDIA Forceware 174.93: OpenGL Extensions
Categories: Forceware, OpenGL Tags: Forceware, geforce, graphics driver, opengl extension
[French]
Voici la liste des extensions OpenGL supportées par les pilotes Forceware 174.93
[/French]
[English]
Here is the list of OpenGL extensions supported by Forceware 174.93 drivers.
[/English]
[French]Carte graphique utilisée[/French]
[English]Graphics card used[/English]: NVIDIA GeForce 8800 GTX
- Drivers Version: Forceware 6.14.11.7493
- OpenGL Version: 2.1.2
- GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler
OpenGL Extensions: 161 extensions














