Categories: OpenGL, Programming Tags: biggle, opengl, opengl extension, Programming
Categories: Game Development, OpenGL, Programming Tags: glew, opengl 3.2, opengl extension
Categories: OpenGL, Video Card Utilities Tags: geforce, glview, graphics card, opengl 3.2, opengl extension, radeon
Categories: Catalyst, OpenGL Tags: AMD, catalyst 9.8, display driver, graphics driver, opengl, opengl extension, radeon
Categories: Forceware, Game Development, OpenGL, Programming, Test Tags: Compatibility Profile, Core Profile, forceware 190.56, game development, glsl 1.5, opengl 3.2, opengl extension, Programming, WGL_ARB_create_context_profile
Categories: Catalyst, OpenGL, Programming Tags: catalyst 9.7, geometry shader, graphics driver, opengl, opengl extension, radeon
Categories: Catalyst, OpenGL Tags: ATI, catalyst 9.6, graphics driver, opengl extension, Programming, radeon, WGL_AMD_gpu_association
Categories: Forceware, OpenGL, Programming Tags: forceware 185.66, GL_DEPTH_COMPONENT32F, GL_EXT_provoking_vertex, graphics driver, opengl, opengl extension, Programming
Categories: Game Development, OpenGL, Programming Tags: game development, glee, opengl, opengl extension, Programming
ForceWare 181.00: Five New OpenGL Extensions and How To Create an OpenGL 3.0 Rendering Context

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In order to do some tests for the upcomming version of FurMark, I took the time to install the new ForceWare 181.00 with a GeForce 8800 GTX under Windows XP SP2 32-bit. In comparison to ForceWare 180.42, this new set of graphics drivers for GeForce 6/78/9/GTX200 adds 5 new extensions: |
















